Excited to report that the blind accessible games page on the Accessible Gaming Wiki now has a filter box, so people can find games for their platform faster than ever! Now it's time to add many more games to this list!
gamedev
Fox and Shadow Kickstarter NOW LIVE
https://www.kickstarter.com/projects/foxandshadow/fox-and-shadow
#gamedev #gamemusic #deckbuilder #roguelike #roguelite #indiegames
The popular free and open source Inkscape vector graphics application (Adobe Illustrator alternative) just released Inkscape 1.4.
https://gamefromscratch.com/inkscape-1-4-released/
Patch 1.2 of our psychological horror VN Aftertaste is out now! ☕ 🩸
It includes the UI rework and some QoL upgrades!
You can download it here:
https://berinrin.itch.io/aftertaste
And here's a devlog with a summary of the new stuff:
https://berinrin.itch.io/aftertaste/devlog/835239/patch-12-release-and-a-brand-new-ui
#AftertasteGame #VNDev #GameDev #IndieDev #IndieGameDev #VisualNovel
Despite ample evidence to the contrary, #Ilive (hmm, if I were also #evil, that would be a pallindrome as well as a visual collision)
Fascinating (if I do say so) #lispgames #gamejam #gamedev #retrospective on #itch_io
https://lispy-gopher-show.itch.io/lispmoo2/devlog/834615/princess-revisited
I am enormously happy with the
{ verb [ dobj [ prep iobj ] ] } x
language dynamic, and how it shares your #lisp #repl, and their concerns are just... Different so they don't collide.
I guess I get my #languageDesign friends a little better now.
Thoughts?
Anyone have suggestions on where to try to promote the Games for Blind gamers gam jam? We got 110 sign ups last year, and hoping to get more sign ups this year!
New Site Post: An introduction to Iridium Moons
https://bumblebeegames.eu/iridium-moons.html
Finally got around to spell out at a reasonable length the whole idea behind the retro-futuristic Space Opera setting Iridium Moons and the concept for an ImSim game set in it, made with Godot.
When I read this a few days ago I realized that it's possible the same thing is gonna happen to me if I live long enough.
I mean, it's good to have goals, right?
Do you all still make your own engines? Or are most people using Unity, GoDot, Bevvy, RPGMaker, etc?
I used to start projects by making map /world editors and the framework (2D/3D). I used to use OpenGL or DirectX, now I am thinking about SDL2.
Am I about to be starting a project in an era thats gone by for good reason, or do people still think its still reasonable to go this way?
Here it is; my write up of about a week's worth of work to better understand Godot Engine, Flatpak, and—in a way—game developers. :D
https://cassidyjames.com/blog/publish-godot-engine-game-flathub-flatpak/
It looks like a long post (and I could probably use an editor for concision!), but I hope it’s an easy read, and useful reference material.
Boost widely! Let’s get more indie games to Flathub!
Oh, and reply publicly here to comment on the post. :)
#Godot #OpenSource #Flatpak #Flathub #GodotEngine #GameDev #LinuxGaming
第3回のゲーム開発動画を投稿しました。
I posted the game development video part 3.
#ゲーム制作 #gamedev
https://youtu.be/Mu4MPtADWCo
You can now vote in the Godot Game Awards 2025!
https://www.youtube.com/watch?v=0ULFqth1c34
https://stayathomedev-git.github.io/godotgameawards2025/
@godotengine please boost or post yourself.
#MonthlyRecap 2026-04
- Job hunting
- Read the Steel Ball Run manga
- Lifting more at the gym
For #StarSpark / #gamedev:
- Got Omen's sprite in
- Revised skills
- Started revising events
- Character starting decks planned
- My podcast interview released (https://www.youtube.com/watch?v=q75-F3P8iqs)
#MonthlyRecap 2026-05
- Job hunting
- Saw The Book of Mormon
- Finished Smallville
- Did some work on my static site generator
#StarSpark / #GameDev:
- Made battles feel faster
- Finished rewriting events
- Finally hit 600+ wishlists
- Got a playtest version working on Steam with cloud saves
having so much fun making textures from scratch for a godot game I'm working on.
sometimes real-world art tools get results way faster than software or ai. imagine how long it would take to prompt for these exactly? or to do by hand with vectors or pixels? k.i.s.s.
#lispyGopherClimate
Recorded live #interview with @corwin
https://communitymedia.video/w/6wYk9SWR22YzKkgBDijrbC
January 8 #2025 0UTC Wednesday: Archive backup of the episode.
#FSF #sysops #emacs #pedagogy #gamedev #ttrpg #elisp #lisp #programming #lambdaMOO #dungeon
I was personally out-of-it this episode, but Corwin really shines!
From Corwin:
The FSF link for the fund-raiser is https://my.fsf.org/join
There's a page about dungeon here: https://directory.fsf.org/wiki/Dungeon-mode
Here's the project on Savannah: https://savannah.nongnu.org/p/dungeon
I... 👉👈 I made an Open Source. 🤭
It's a C# front-end for #GodotEngine
🦮
(for libgodot, to be specific)
Sill very early, and quite janky. Fun! Take the sad blue robot for walkies!
Heyooo~ after enough procrastination, here it isss! My #GameDev showreel!
I guess this makes it my #PortfolioDay post too 🥳
This includes all my favorite works from 2021 to now, and if you would like to help a black trans girlie get her foot into the industry, or just get paid, please do get in touch <3
Hope y'all enjoyyyy
#lispyGopherClimate #live #christmas #podcast https://archives.anonradio.net/202412250000_screwtape.mp3
@kentpitman #haiku + underannounced #AI climate costs
#commonlisp #lisp Exciting to have #gamedev #powerhouse @mdhughes https://gitlab.com/mdhughes/mcclim-console https://itch.io/profile/mdhughes
and #mcclim #dev @jackdaniel https://turtleware.eu/
intersecting.
I'm adopting this vintage game terminal + grid for my lisp packages (around my own https://codeberg.org/tfw/lispmoo2 ). Also #Sandewall's #beliefDesireIntent in my own #lispmoo2.
join
Delver's Realm 0.99.9.1-testing was released earlier today and I just released 0.99.9.1.1-testing, a hotfix for an oversight I made with the torch API.
Release notes for 0.99.9.1-testing:
This is the first in a series of stable release candidates for Delver's Realm.
What's New
- The HUD has been updated significantly to a dark theme and experience is now a different color (hint, maybe experience is going to change more soon).
- There are now biome specific mobs including frogs, elephants, capybaras, seals, vultures, and polar bears! Beware of sharks and evil snowmen!
- The torch API has been overhauled to include unlit variants. You can now place the unlit torches and light them with tinderboxes or firestarter group items such as flint & steel.
- There are now ambient sounds provided by a fork of ambient_sounds mod by n0re5 (dr_ambient_sounds). This adds appropriate sounds to Delver's Realm's biomes and dimensions.
- You can now carve melons the same way as a pumpkin and make melon lanterns.
- Added cheese blocks for storing cheese (but also for that one guy who likes making cheese sculptures).
- Documentation now includes a section on dimensions/portals and the usage of flight tools such as parachutes and jetpacks.
Bug Fixes / Misc. Changes / Removals
- Condensed and changed main menu backgrounds. The text at the footer has been updated.
- Fixed zombie giants spawn (a bug in their spawn definition was preventing them from ever spawning)
- Reimplemented stone beaches as stone plains, this fixes an empty biome bug.
- Removed humidity and heat points from dimension specific biomes. This fixes an empty biome bug.
- Deepslate tools have been removed from smithing tables for the time being due to them having a different handle.
- Fixed mobs only spawning on ice in snow biomes
- Fixed ocelot spawn
- Implemented commits from Mineclonia to make the offhand wield smoother and also visible on player models.
- Implemented commit from VoxeLibre fixing minecart positions on slopes
- Adjust various small tidbits missing or not functioning on existing mobs
- Railguns now have a more sensible but still expensive crafting recipe
- Strongboxes now require unobtanium to craft
- Lectern model has been updated to look more fitting
- Lighter dirt texture than regular dirt on Welkin grass has been fixed
- Cods are renamed to generic fish
- Reduce the loudness of the jukebox track Jazz Heaven
- Cleaned up mcl_campfire code
https://content.luanti.org/packages/hunter0one/delvers_realm/#release-0.99.9.1.1-testing
#luanti #gamedev #voxelibre #mineclonia #mineclone2 #minetest #delversrealm #minecraft #mc
screenshot_20260909_185145.png
https://content.luanti.org/packages/hunter0one/delvers_realm/
#luanti #gamedev #minetest #minecraft #voxelibre #mineclonia #mineclone2 #voxel #survival
Screenshot_20260907_151904.png
Slowly but surely giving my game some more life. Featuring commissioned pixel art!
A 2D isometric idle multiplayer RPG game
Built with love using KaplayJS
Please follow me to keep up with updates on this. The name is locked in, the scope is wide, its going to be a journey to find the best fit for my game!
#notGDC 2025 is a free, online game dev non-conference for everyone!
This year it runs from March 10–14, one week before GDC.
Have some #gamedev knowledge you want to share with the world? Slides, articles, videos are welcome, and submissions are now open!
For more info: https://notgdc.io
15 years ago I uploaded my first game asset to OpenGameArt - and I haven’t stopped since! It’s been an incredible journey, all possible thanks to the #gamedev community. Huge thanks to all of you! Here’s to another 15 years of #gameassets! 🥂
:gnome: