Smaller sprites and multiplayer. Chances are high there will be a body piling mechanic. #screenshotsaturday
screenshotsaturday
One of the perks of working on Precursor. When I get annoyed with something, I can just blow stuff up Gta style.
Storm!
This week I...
LAUNCHED THE STEAM PAGE FOR STAR SPARK! 🎉
Here's the announcement trailer showing off some gameplay.
There's still lots to do, but it's still just so cool to me to even be at this point 🙂
If you like what you see, please wishlist and share!
Steam page:
https://store.steampowered.com/app/3639950/Star_Spark/
#StarSpark #ScreenshotSaturday #GameDev #IndieDev #IndieGame
Tried to make my terrain graphics look nicer from top-down, and it worked out much better than I thought? #gamedev #screenshotsaturday
Sword lesbian? ✅
Love story? ✅
Retro action? ✅
Enigma Heart, our sapphic take on a classic action RPG formula, is available to wishlist NOW on #Steam!
If you'd like to be notified when it's released, boost this post! We'll edit it, and you should get a notification!
https://store.steampowered.com/app/2986980/Enigma_Heart/
#GameDev #IndieGame #IndieGames #IndieGaming #PixelArt #Zelda #EnigmaHeart #ScreenshotSaturday
@board @game 此处有一个游戏内风景截图合集的参赛视频,求3连助力
【我在 #七日世界 当街溜子 第一集:天空之触】 https://www.bilibili.com/video/BV1kBVAzcE9c/
#gaming #video #OnceHuman #gamescreenshot #screenshotsaturday
My son's becoming a true master with #WorldPainter & #WorldMachine and has been creating some stunning and super detailed landscapes (not just alpines ones) for #Minecraft/Ardacraft/Conquest Reforged... Btw. He's also accepting commissions, wink, wink...
Download link for one his latest maps in this post:
https://mastodon.gamedev.place/@Nekso/114750912762833010
#ProcGen #Terrain #WorldBuilding #GameDev #ScreenshotSaturday
Synthetic planet - omicron class
voxel world built and rendered in Avoyd editor
https://www.avoyd.com
#Avoyd #Rendering #Voxel #VoxelArt #3DArt #Planet #SpaceArt #SciFi #ScienceFiction #SciFiArt #ScreenshotSaturday #MastoArt
Took me some effort, but I managed to implement Z-Buffering on my toy OpenGL ES 1.0 Common Lite implementation. The depth interpolation was a bit of a pain, but surprisingly, computing the normalized Z values for each vertex was the real chore here!
Also worth reminding that this is GL ES 1.0 CL, which is fixed-point exclusive (hence the imprecision overwall).
I also haven't implemented perspective correction yet.
edit: spelling
bit of a late #ScreenshotSaturday but here's a sneak peek to stuff I have been working on #PRISONIA since my Part 2 blog 👀
- customizable elevator floors and walls
- the manager mode bar can be dragged to any portion of the screen
- tilemap shadows using 2D occluders on the new tilemap system
- NPCs are much more performant now (512 on-screen NPCs).
all of this and more to be featured in my part 3 post, coming soon 😄
Here I was being chased by a wolf, but it got distracted by a sheep and decided to attack it instead of me. So far so good! But I am noticing a lot of little bugs and issues. The sheep icon needs updating for sure...
#ScreenshotSaturday #RPG #Wolf
Hey, late-nite #screenshotsaturday! Here's the brand-new #pixelart effects for the latest Super Pixel Effects Gigapack update.
Grab the pack for your game here: https://untiedgames.itch.io/super-pixel-effects-gigapack
Looking forward to drawing some really spooky animations for Halloween this year!
#indiedev
If you ever stayed up way too late hitting slimes on Victoria Island, this one's for you.
Sakura Shrine is my love letter to MapleStory, one of the best games I ever played. I built it in Unity UI Toolkit, with Cascade as the animation layer.
Coming as a sample for Cascade.
#ScreenshotSaturday #MapleStory #gamedev #unity3d #UIToolkit
I fleshed out a barren part of the first level with some machinery and stuff and even snuck in another Easter egg.
Wishlist KOOK: https://store.steampowered.com/app/2329690/KOOK/?utm_source=ss_mastodon
a new #ScreenshotSaturday for #PRISONIA: doors! (video 1)
customizable doors. change the slide direction, double doors vs single door, enable / disable a 'rail' for gates, change the speed of the door opening and closing, and whether the second door in a double door setup should use the reverse direction (left for door 1, right for door 2) or not.
custom characters! (video 2)
pick body types, head + hand skin color / races, glasses, masks, face overlays (hair, beard, pumpkin, snowman), hats.