Things do get better. Let me tell you about my massive progress on Samerion Studio, my hopes for the future, and some ramblings about software engineering. Come accompany me in this maze?
This article marks 1 year of Samerion's Journal!
Things do get better. Let me tell you about my massive progress on Samerion Studio, my hopes for the future, and some ramblings about software engineering. Come accompany me in this maze?
This article marks 1 year of Samerion's Journal!
The world is coming alive: level design starts now!
It's a big moment for #Samerion, as finally, #Flamebox— its level editor —has become powerful enough to efficiently handle its task. Check out my work on Riblands, and also… my #Minecraft world.
FINALLY. The blog article summarizing 2025. This one is fancy: best viewed on a computer screen.
Flamebox is now available to purchase for a mere two dollars! Come buy to support my work and get something a little special in return :)
https://samerion.com/journal/2026-05
https://samerion.itch.io/flamebox
The dragonic summer migration
Just a short article to update you on how my little "vacation" from Samerion is going. Featuring two art studies of The Lord of the Rings.
Not Like The Other Models—Samerion Journal
Here's what I'm up to: the next feature of Flamebox is the model editor, because Samerion's models are very unique in design: both a blessing and a curse.
A Future Identity: Away With The Flat
In between of things, while the project is going slowly, I've been thinking about refreshing the look of the samerion.com website, along with giving the project a whole new logo.
https://samerion.com/journal/2026-08
#Samerion #Gamedev #Indiedev #Blog #Design #FlatDesign #Logo