graphics
KDE Android News (June 2026) https://lobste.rs/s/eli97m #android #graphics
https://www.volkerkrause.eu/2026/06/13/kde-android-news-june-2026.html
A pragmatic set of modern colour space transforms for the Odin language https://lobste.rs/s/flliys #graphics #programming
https://github.com/heavyrain266/colourspace
Splatting: A Parallel, Feed-Forward Volume Rendering Algorithm (1991) https://lobste.rs/s/xk45g5 #pdf #graphics
https://www.cs.unc.edu/techreports/91-029.pdf
How to Make a Nintendo 64 Game in 2026 https://lobste.rs/s/j8ytwa #c #games #graphics #retrocomputing
https://phoboslab.org/log/2026/08/xibalba64-making-of
Via the wonderful Just Seeds website! #Unions #CreativeCommons #Graphics
https://justseeds.org/graphic/you-dont-have-to-hate-your-job-to-want-a-union/
An interactive introduction to the terrific experience of rendering Arabic typography and its technical debt https://lobste.rs/s/ptkd7x #graphics
https://lr0.org/blog/p/arabic/
ntsc-rs - an accurate VHS video effect https://lobste.rs/s/1nojpo #graphics #programming
https://ntsc.rs/
Implementing a tiny CPU rasterizer https://lobste.rs/s/ofl0q5 #graphics
https://lisyarus.github.io/blog/posts/implementing-a-tiny-cpu-rasterizer.html
The surprisingly complex journey to text-selectable client-side generated PDFs via @Jeremiah https://lobste.rs/s/5swwi0 #graphics
https://sdocs.dev/blogs/journey-to-pdf-generation
all the ways in which terminals' text rendering is bad (2024) via @RunxiYu https://lobste.rs/s/k7kojd #graphics #unix
https://ecs.d2evs.net/posts/2024-05-27-terminals-bad.gmi
A history of teapots and UNIX https://lobste.rs/s/ql5jpq #graphics #unix
https://discuss.systems/@thalia/116417242648384997
Additive Blending on the Nintendo 64 https://lobste.rs/s/pavhcb #graphics #retrocomputing
https://phoboslab.org/log/2026/05/n64-additive-blending
Work in progress.
I'm slightly obsessed with turn-of-the-(19th)century theatre/pantomime/circus playbills at the moment, so I'm re-creating posters and ads for more recent productions (and products) in that style.
DOOM, played over cURL https://lobste.rs/s/apczke #games #graphics
https://github.com/xsawyerx/curl-doom
Getting Creative with Perlin Noise Fields https://lobste.rs/s/iffmsh #graphics #programming
https://sighack.com/post/getting-creative-with-perlin-noise-fields
As promised
https://lispy-gopher-show.itch.io/lispmoo2/devlog/879340/drawing-really-a-lot-of-love-hearts
#commonLisp #mcclim
#table #drawing #graphics
Still #romantic #valentine #heart themed.
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#devlog #gamedev sharpsign finally creeping up on something like a tabular game world
#lisp #tutorial #easy #programming
Comments and criticism please
High-performance 2D graphics rendering on the CPU using sparse strips https://lobste.rs/s/0wq9ns #pdf #graphics #performance #rust
https://ethz.ch/content/dam/ethz/special-interest/infk/inst-pls/plf-dam/documents/StudentProjects/MasterTheses/2025-Laurenz-Thesis.pdf
libwce: the entropy layer of a wavelet codec, on its own https://lobste.rs/s/d3uwf1 #graphics #programming #rust
https://yogthos.net/posts/2026-05-24-libwce.html
Color picking Oklch for mortals https://lobste.rs/s/hnoijy #design #graphics
https://hugodaniel.com/posts/color-picking-oklch/
Topics in Quantization for Games https://lobste.rs/s/9yoawj #graphics #math
http://cbloomrants.blogspot.com/2020/09/topics-in-quantization-for-games.html
I learned something about GPUs today https://lobste.rs/s/rrelxd #debugging #graphics
https://foon.uk/blackshift-sand-bug/
Friction 1.0.0 RC 1 is now available 🥳
https://friction.graphics/releases/friction-100-rc1.html
#motiongraphics #motiondesign #mograph #animation #svg #vector #2d #graphics #artWithOpenSource #opensource #linux #skia #friction #friction2d #enve
A 16-byte x86 demo: Matrix rain with sound https://lobste.rs/s/akooh9 #graphics #performance #retrocomputing
https://hellmood.111mb.de//wake_up_16b_writeup.html