"pixelart rotoscoping" from a https://HomeTeamGameDev.com #gamedev project I worked on. looped a youtube video then traced lowrez pixels for a nice smooth animation
gamedev
Sword lesbian? ✅
Love story? ✅
Retro action? ✅
Enigma Heart, our sapphic take on a classic action RPG formula, is available to wishlist NOW on #Steam!
If you'd like to be notified when it's released, boost this post! We'll edit it, and you should get a notification!
https://store.steampowered.com/app/2986980/Enigma_Heart/
#GameDev #IndieGame #IndieGames #IndieGaming #PixelArt #Zelda #EnigmaHeart #ScreenshotSaturday
Hey everyone! The game I've been working on for NEARLY TEN YEARS is now officially out! I would love it so much if you would check it out! If you like stuff like Dragon Quest and Elder Scrolls, this might be right up your alley!
A massive thank you to everyone who has helped me work on it, including connections I've made through fedi like @matana and @Mr_NutterButter also thanks to everyone here that kept me motivated and always liked/boosted my posts!
Definitely wasn't always easy, especially in the case of motivation, and I'm sure there are still some bugs out there I didn't catch with a game so large. I'm so happy with the way it turned out though and I'm incredibly grateful that I had the ability to create it!
GO PLAY IT, IT'S FREE!
(and there's a $7 supporter pack if you feel so inclined )
Steam: https://store.steampowered.com/app/3057330/Gods_Disdain/
Itch.io: https://after-midnight-games.itch.io/godsdisdain
#godsdisdain #rpg #jrpg #rpgmaker #gamedev #indiedev #indiegames #indiegamedev #gaming #games #steam32
RUNNER/GRIDLOCK
https://drewww.itch.io/gridlock
Drift, dodge, and steal your way through an abstract procedural city.
#itch #gamedev #programming #devlog https://lispy-gopher-show.itch.io/lispmoo2/devlog/906389/my-programming-principles-for-game-dev-12 concerning #softwareEngineering
Listing and defending the best conjunction of #commonLisp packages and programming strategy I can muster. A part one out of two or possibly three.
TO HEAD OFF CONTROVERSY
At one point I say "lisp is the best" and then give a specific example of some python changes over the last ten years. Please consider my whole point, which is clearly and specifically about LISP's age compared to other languages.
Finally had time to update my GB Studio font pack to include variable width variants and work with GB Studio 3 and above!
Tell me if you run into any issues!
#GBStudio #Fonts #GameDev #RetroDev #GameBoyColor #GameAssets
https://archives.anonradio.net/202503260000_screwtape.mp3 #archive
#LispyGopherClimate #weekly #technology #podcast
- #climateCrisis #haiku by @kentpitman
- Kent vs billionaires' #welfare payments
https://netsettlement.blogspot.com/
- "Shark restaurant" a simple, original sanity test of 32B high performance #AI
https://codeberg.org/tfw/shark-restaurant-ai-sanity-test/src/branch/master/sanity-test.lisp
- My own #commonLisp #gamedev #programming trajectory, upsides and downsides.
- More short live-action #McCLIM video requests noted.
https://toobnix.org/w/qAnmJAKv1mhuwem7jJ1cJz
- More lisp history from @symbolics @rzeta0
Friends, I've been posting pictures of our (my wife & I's) little co-op wizard mining game for a while now, and I figure it's time we told you what it's called. Say hello to: Minermancers! #gamedev #indiegame
Coming...not soon, but coming! 🙂
第6回のゲーム開発動画を投稿しました。
I posted the game development video part 6.
#ゲーム制作 #gamedev
https://youtu.be/yNG0IOiTFcc
Enigma Heart, my sapphic-infused take on the most underrated Zelda game, is now available to wishlist on Steam and follow on itch.io!
If you want to be notified when it comes out, boost this post! I'll edit it when the game releases, and you should receive a notification!
More info: https://www.hadrosaurus.net/enigma-heart/
#GameDev #IndieDev #IndieGame #IndieGames #IndieGaming #Zelda #EnigmaHeart
Slowly moving forward and I feel like this is something to show for today's #screenshotsaturday
I more or less completely rewrote the water shader by now. Not sure about the wave tops. What do you think? I definitely try to go for a more cartoonish style.
#kaiju #gamedev #retroGame #rogueSquadron #n64 #gameCube #GCN #flyingGame #gaming #indiedev #indiegame
It was not an April's Fools! It's real! 😁
Here is the blog article, with a link to the full changelog for the 2.0 release!
Have fun making games! 🥳
Please report the bugs if you find some. 🙏
https://www.solarus-games.org/news/2025-04-01-solarus-2-0-0-release
Moving instances is probably a good time for a re- #introduction
Hi, I'm rubenwardy! I'm a software engineer and open source maintainer. I'm a core dev for @Luanti, I made ContentDB and represent #Luanti at conferences
I'm interested in a wide range of areas, including #GameDev, UI/UX, #electronics, #makers, #Linux, #AndroidDev, and #IndieWeb
I'm a prolific creator, I have way too many side projects on the go at a time. I post about things I'm working on here and on my website
I wrote a tutorial for text-based coding in GB Studio — Hello World Four Ways
Learn how to use the GB Studio engine directly from GBVM, C, and Assembly! Along the way, learn a bit about the tech stack and tool chain!
#GBStudio #GameDev #IndieDev #RetroDev #GameBoyHomeBrew #GBDK2020 #GameBoy #GBStudioCentral
#Codeberg #git #git-lfs #GameDev #LargeFiles
I opened an "issue" on Codeberg to try get some discussion about my recent git-lfs experiences and the ideas floating in my head for a better way to handle large binary files while using git.
I'd appreciate any feedback etc. It's here:
https://codeberg.org/Codeberg/Community/issues/1910
I'm a git-nitwit, so factor that in! 🤭
🦇
#programming #gamedev #devlog #commonLisp #series #lazyEvaluation #functionalprogramming https://screwlisp.small-web.org/lispgames/cl-series-for-game-logic/ #lispgamejam
Since cl-series generates native common lisp code by working at macro expansion time, I consider it suitable for my software individuals (who want only clos-less common lisp and their own logic (which they have an introspective theory of).
In particular, I use series to cut out rectangular subsequence of sequences -s
SERIES DOC UPDATE FROM RTOY https://gitlab.common-lisp.net/rtoy/cl-series/-/wikis/Series-User's-Guide
Your world's economic system is horribly broken. How is that made apparent?
#WorldBuilding #writing #AmWriting #WritingCommunity #ttrpg #dnd #GameDev
Designing Cities for Video Games, my game urbanism and city building course for video game professionals, is starting on May 9.
Enroll now to get the 10% off launch offer & use promocode SOCIALCITY for a further 10% off.
Join the class here 🔽
https://www.d6learning.com/course/designing-cities-for-video-games
#programming #gamedev #lisp #devlog #lispgamejam the third for my birds eating insects eating plants experience https://screwlisp.small-web.org/lispgames/plant-sensors/ imagining the #automata #agent #Sensors .
Simple sensor input -> acceleration agents in a grid ideas.
I don't get what happened with that markdown table either.
I also add the #types for bird insect plant in my #softwareIndividuals KRF.
#gamejam forum post https://itch.io/jam/spring-lisp-game-jam-2025
"Canadian professor Steve Wilcox has between 95 and 100% of students in his game design classes masking up with N95s after playing a simple game he designed called “The Haunted Woods.”"
https://thesicktimes.org/2025/05/06/long-covid-mode-seeing-the-crisis-through-games/
Okay, it's out.
Lena is a handmade framework for making tiny games with palette graphics.
It's software-rendered, cross-platform and comes with constraints that challenge your creativity without limiting your game's size and scope. It comes with batteries-included palette graphics, some novel palette-blending and drawing effects, a simple audio interface, text rendering, and loaders and decoders for assets. It also compiles and runs on:
🪟 Windows (Native)
🍏 macOS (Native)
🐧 Linux (via SDL3)
😖 WebAssembly (Native)
The core functionality of Lena is implemented from scratch in almost exactly 2,000 lines of Odin, and while I designed it as a fun little game jam framework for myself, I hope it can also serve as an interesting learning tool for people looking to delve deeper into low-level system and engine programming for video games.
🕹️ https://github.com/lichendust/lena
I'm releasing this as a version v0.0.0 on GitHub right now, with the hope of getting some feedback before declaring a truly API-stable 1.0.0 release.