sxpp 0.6 has been released.
This major release features improved error diagnostics, a new API function to stacklessly walk SX trees, as well as small optimizations and fixes.
sxpp 0.6 has been released.
This major release features improved error diagnostics, a new API function to stacklessly walk SX trees, as well as small optimizations and fixes.
You have a std::unique_ptr<Stream> stream;
Which is the clearer way for you to understand we are resetting the Stream and not the unique pointer?
#cpp
sxpp 0.7 has been released.
This major release features an experimental LSP server, simple JSON parsing and generation with `--json`, binary output with `--cat`, a new API function to specify search paths, as well as small optimizations and fixes.
Updated #introduction: I'm a senior research software engineer at the Institutional Data Initiative at the Harvard Law School Library. I think about data and ML and NLP, mostly in service of libraries and knowledge institutions.
I used to be a research scientist at ICERM working in theoretical and computational number theory. I still think about math and computation and would be happy to talk more about it.
I usually write either #python or #cpp and I like talking about #data or #code or #libraries (as in books, or as in #opensource).
Any MacOS developers in the house? 😁
Nextcloud Desktop team is hiring:
https://www.linkedin.com/jobs/view/4250386954/
(I'm not in engineering, so can't answer questions about the position)
Boosts appreciated 🙏
#getfedihired #opensource #macos #SoftwareEngineering #hiring #jobs #cpp
Lazy Kickers is a soccer management incremental game that can run in the corner of your screen!
https://store.steampowered.com/app/4613890/Lazy_Kickers/
I'm a solo dev of 25 years and I made this gaem myself, including the engine written from scratch in C/C++ (yes, both) and a software renderer!
Thanks to that it can render thousands of sprites in 120FPS, uses 100MB of RAM and will work even on the lowest tier CPU! (I recorded this on my N100 laptop)
#indiegame #gamedev #indiedev #cprogramming #cpp #gameengine #incremental