doing the classic #gamedev trick of inverted normals for a volumetric light beam effect, ie. the tube only has an inside not an outside
gamedev
Phobos Down 0.0.13 is out with two completely new weapon modifiers and many other improvements!
➡️ Steam: https://store.steampowered.com/app/2754880/Phobos_Down/
➡️ Itch.io: https://fractilegames.itch.io/phobos-down
📄 Full announcement: https://www.fractilegames.com/posts/20250317-phobos-down-0.0.13-alpha-released/
Hi :)
I'm here to show you the (current) entire process of creating your own skill effect inside the engine!
Lots of work is still needed on the graph system, but it's a start! =)
Join us to ask questions or share idea!
linktr.ee/rpgcreator
Things do get better. Let me tell you about my massive progress on Samerion Studio, my hopes for the future, and some ramblings about software engineering. Come accompany me in this maze?
This article marks 1 year of Samerion's Journal!
My interactive tween guide for Godot is out !
If you have trouble using tweens, adding "Juice" or picking the right transition, it should hopefully help!
The guide is free and will always be 🩵
https://qaqelol.itch.io/tweens
Boost and feedback are really appreciated ✨
#Godot #GodotEngine #Free #Guide #Tutorial #GameDev #Dev #GDscript #TechArt #Animation #2D #MadeWithGodot #itchio #Web #Tween
We are also going to be at the 2024 #ぜんため #Zentame game event in #Gifu on October 19-20!! Swing by and check out @nicegeargames ' demo of #Hamayumishi, and browse print copies of #IndieTsushin and grab some free postcards. The event is FREE and open to the public, and I cannot recommend it enough!
#IndieGames #IndieGame #GameDev #IndieDev #Japan #VideoGames
The tragedy of today's #gamedev is that majority of developers jumped or started with ready game engines and it becomes extremely difficult to seek articles and videos about rendering techniques, because you ask, for example, "how to do instancing" and you get 1000000000 posts on how to do that in unreal/unity/godot.
No, I want how to do that manually, with my own code, I don't want to dig through the layers of someone else's abstractions to do things that I can do with 10 lines of code.
When you are doing #gamedev it's crucial to find the right people to work with. I've started a new game project and in this first week we've accomplished more on this new project than we did in months on the previous one.
I wrote a benchmark of game engine performance primarily geared towards the types of 2D games that are popular these days.
Here are the results for Flutter, Flame, Unity and Godot. It's a long read with many caveats, so buckle up.
Here:
https://filiph.net/text/benchmarking-flutter-flame-unity-godot.html
Tried to make my terrain graphics look nicer from top-down, and it worked out much better than I thought? #gamedev #screenshotsaturday
New #blog post! We had the pleasure of speaking with @kinmoku about their incredibly nostalgic visual novel #VIDEOVERSE, which recently got a Japanese translation! We spoke about the nostalgia of 90s and early 2000s Internet culture and how the relationships we make in games like VIDEOVERSE reflect the ways we interact in online spaces. Interview available in English and Japanese!
https://indietsushin.net/posts/2025-12-01-Interview-with-Kinmoku.html
#IndieGames #GameDev #IndieDev #Interview #VisualNovel #Japanese
Following a social media post in support of LGBTQ+ game developers, Godot is now getting review-bombed on Steam. After 7 years of glowing reviews, this game engine has received nearly 1,000 negative reviews in the past week. #godotengine #GameDev #GameDevelopment
Just going to do a very brief Sunday morning in Europe #peertube #live
https://toobnix.org/w/6HtgQv4qGd127t1pN5kgZq
#lispyGopherClimate looking at my #McCLIM #MapEditor named #NicCLIM #commonLisp and briefly talking off my cuff about biblically accurate #lisp and #gamedev
#RSS
https://toobnix.org/feeds/videos.xml?accountId=580185
第14回のゲーム開発動画を投稿しました。
I posted the game development video part 14.
#ゲーム制作 #gamedev
https://youtu.be/EXZq71E3xa0
#MonthlyRecap 2025-11
- Saw some jack-o-lanterns
- Had a big pizza
- Had two Thanksgiving dinners
For #StarSpark #gamedev:
- Impact frames
- Improved hitstop
- Made a pitch deck
- Added better sounds
The highlight was definitely having Star Spark show up on Kotaku on Thanksgiving Day!
We are nearing the first stable release of Fruits and Tails, our little browser game! For anyone interested, we'll be showcasing it in Divadlo X10 in Prague at the Frame Festival, with a presentation on Saturday at 18:00. Looking forward to seeing you!
New Site Post: Project Wasp
https://bumblebeegames.eu/project-wasp.html
Finally getting that actual announcement and pitch for #ProjectWasp out there.
My early and still somewhat vague plans for making a first-person RPG/ImSim game with 90s graphics in Godot, heavily inspired by Morrowind, Thief, and Fallout.
What common evils lurk in your world? So common everyone basically ignores it? Like, I come from a country with free healthcare, and every time I see the American system in action, I can't help feel that is evil in its purest form.
#Writing #WorldBuilding #ttrpg #dnd #AmWriting #WritingCommunity #GameDev
#MonthlyRecap 2025-12
- Celebrated our anniversary
- Attended a few Christmas dinners
- Started reading Blood, Sweat, and Pixels
- Started playing Cave Story
- Had a fun NYE! 🥂
For #StarSpark #gamedev:
- Damage previews
- Mael's battle sprite
- Remade some VFX
- A lot of planning
#LispyGopherClimate #live 0UTC https://communitymedia.video/w/tF2sa14dgMasWzGt1PryDb
@kentpitman 's #commonLisp industry condition system for #python finally upped. #video https://gamerplus.org/@screwlisp/115731324866343200 <- if you #retoot one 2025 #peertube about #typeChecking half programs' local restarts, make it this one <3 <3 <3 #programming
sczm from #emacsconf #slime #python #maybe viz Kent's presentation
My 2026 theme is sharing knowledgebases on #itchio. #gamedev now that my #LeonardoCalculus #emacs just works. https://lispy-gopher-show.itch.io/leonardo-calculus
Excited to report that the blind accessible games page on the Accessible Gaming Wiki now has a filter box, so people can find games for their platform faster than ever! Now it's time to add many more games to this list!
Fox and Shadow Kickstarter NOW LIVE
https://www.kickstarter.com/projects/foxandshadow/fox-and-shadow
#gamedev #gamemusic #deckbuilder #roguelike #roguelite #indiegames
The popular free and open source Inkscape vector graphics application (Adobe Illustrator alternative) just released Inkscape 1.4.
https://gamefromscratch.com/inkscape-1-4-released/