The LuaJIT NYI That Silently Poisoned an Unrelated Hot Loop https://lobste.rs/s/qls9sm #lua #performance
https://streamhpc.com/blog/2026-08-05/the-luajit-nyi-that-silently-poisoned-an-unrelated-hot-loop/
lua
Lunacy - Lua 5.1 interpreter with Lazy Basic Block Versioning and JIT https://lobste.rs/s/l6egm2 #compilers #lua
https://redvice.org/2026/lunacy/
- switching between #Zig versions, I liked it more than the dedicated anyzig
- #Python venv activation – it's silly but feels so good, and collaborates with uv
- ensuring I have the right language server and formatter for a project, be it #Lua, #TypeScript, and trying out various options for Python
- setting LANG="C.UTF-8" only in the specific project folder because #Ansible refused to work with Polish...
The final boss was getting a really comfortable Tree-sitter setup: get the #Rust CLI, write grammar in #JavaScript, re-generate and run tests on source change as a mise Task. And then I only cloned the repo on another machine and was ready to go!
This post was written as a more cultured outlet for my excitement instead of aggresively committing mise.toml into every repository I touch
Making Lua Compatible With What? via @chrislowis https://lobste.rs/s/vsrae3 #culture #lua
https://www.sheeeeeeeep.art/compatibility-with-who.html
this is so cool! I ported to #webxdc TIC-80 #fantasy #computer for making, playing and sharing tiny #games
you can import/export files with add/get commands!
with this you can create #retro games in #lua, #fennel, #python, #ruby, #javascript etc and play/share them with friends as in-chat apps in #DeltaChat / #ArcaneChat
I would like to expose the webxdc API to TIC-80 games so they can do networking/multiplayer and send in-chat messages
Tiny-Lua-Compiler: Possibly the smallest Lua compiler ever https://lobste.rs/s/np3vpy #compilers #lua
https://github.com/bytexenon/Tiny-Lua-Compiler
#TIL
Bicho full #gameplay up to where I got with the project, for now.
Lua as a practical "soft-bedrock" language https://lobste.rs/s/v34c5h #lua #practices
https://portal.mozz.us/gemini/zaibatsu.circumlunar.space/users/solderpunk/gemlog/lua-as-a-practical-soft-bedrock-language.gmi
Do I need to move away from gVim/#Vim? I'm not sure, but we're in this game to try new things, right?
Is it worth it to move from Vimscript to Lua?
Defold 1.12.2 has been released!
✨ Control ParticleFX emitters in runtime
🖼️ Custom Editor UI now with images
⚡️ Faster Editor for large projects
🎮 3D playground sample
🧩 Custom vertex attribute data for models
🧵 Support for more than 8 vertex stream
🗂️ “New…” menu in Asset Browser
🔤 Distance field fonts noticeably sharper in Editor
🧷 Quality-of-life fixes and many, many more!
https://forum.defold.com/t/defold-1-12-2-has-been-released/82464
Featured: Tiny World by Dragosha
Lute: a standalone runtime for Luau https://lobste.rs/s/jzuifo #lua
https://lute.luau.org
Lua can be a really cool HTML templating engine https://lobste.rs/s/ukar7d #lua #web
https://riki.house/lua-html
New Blogpost I wrote in the week about my search for a new "Forever Language"
Usagi Engine - Rapid 2D Game Prototyping via @andrew_chou https://lobste.rs/s/y3eiv5 #games #lua
https://usagiengine.com/
The Lua community needs to learn to move on - hisham.hm https://lobste.rs/s/t7wzko #lua
https://hisham.hm/2026/08/04/the-lua-community-needs-to-learn-to-move-on/
Development of my personal FreeBSD installer keeps moving forward!
Lots of new ideas and features are currently in the works: the out-of-the-box GUI experience, completion of the Simple and Expert installation modes, automatic hardware detection and configuration (now also GPU support as well).
I'll be publishing a new blog post soon with more details. Stay tuned! 😄
#FreeBSD #BSD #OpenSource #FOSS #UNIX #Coding #Programming #SysAdmin #DevOps #DesktopBSD #Tech #OSS #Lua
log is non-monotonous in PHP and Lua via @goldstein https://lobste.rs/s/pa54mh #lua #math #php
https://purplesyringa.moe/blog/log-is-non-monotonous-in-php-and-lua/
