<p>Making Gamedev Tooling For Windows 3.1 in Turbo C++ <a href="https://lobste.rs/s/gx4ato" rel="nofollow"><span class="invisible">https://</span>lobste.rs/s/gx4ato</a> <a href="/tags/video/" rel="tag">#video</a> <a href="/tags/games/" rel="tag">#games</a> <a href="/tags/programming/" rel="tag">#programming</a> <a href="/tags/retrocomputing/" rel="tag">#retrocomputing</a><br><a href="https://www.youtube.com/watch?v=-7mc-D5V4L8" rel="nofollow" class="ellipsis" title="www.youtube.com/watch?v=-7mc-D5V4L8"><span class="invisible">https://</span><span class="ellipsis">www.youtube.com/watch?v=-7mc-D</span><span class="invisible">5V4L8</span></a></p>
games
<p>Easters - an adventofcode-like challenge for easter <a href="https://lobste.rs/s/nnh9qk" rel="nofollow"><span class="invisible">https://</span>lobste.rs/s/nnh9qk</a> <a href="/tags/show/" rel="tag">#show</a> <a href="/tags/event/" rel="tag">#event</a> <a href="/tags/games/" rel="tag">#games</a> <a href="/tags/programming/" rel="tag">#programming</a><br><a href="https://easters.dev/" rel="nofollow"><span class="invisible">https://</span>easters.dev/</a></p>
<p>Question for <a href="/tags/blind/" rel="tag">#Blind</a> and maybe also <a href="/tags/lowvision/" rel="tag">#LowVision</a> folks: are there any <a href="/tags/videogames/" rel="tag">#VideoGames</a> or <a href="/tags/mobile/" rel="tag">#mobile</a> <a href="/tags/games/" rel="tag">#games</a> that are particularly good? Is there a blind game design scene?</p><p>I know there are tactile dice and things for some tabletop RPGs and things. While I’m especially curious about digital or video games, I’d also love to hear about more analog examples that are great!<br><a href="/tags/askfedi/" rel="tag">#askFedi</a> <a href="/tags/boostsappreciated/" rel="tag">#BoostsAppreciated</a></p>
<p>Fix Your Game's Input Latency <a href="https://lobste.rs/s/uy7ynl" rel="nofollow"><span class="invisible">https://</span>lobste.rs/s/uy7ynl</a> <a href="/tags/video/" rel="tag">#video</a> <a href="/tags/games/" rel="tag">#games</a> <a href="/tags/graphics/" rel="tag">#graphics</a><br><a href="https://www.youtube.com/watch?v=EM9utsGhaYs" rel="nofollow" class="ellipsis" title="www.youtube.com/watch?v=EM9utsGhaYs"><span class="invisible">https://</span><span class="ellipsis">www.youtube.com/watch?v=EM9uts</span><span class="invisible">GhaYs</span></a></p>
<p>Nash Equilibrium for Terminal Maneuvers <a href="https://lobste.rs/s/ytfkkm" rel="nofollow"><span class="invisible">https://</span>lobste.rs/s/ytfkkm</a> <a href="/tags/games/" rel="tag">#games</a> <a href="/tags/math/" rel="tag">#math</a> <a href="/tags/science/" rel="tag">#science</a><br><a href="https://r6.ca/blog/20260402T135216Z.html" rel="nofollow" class="ellipsis" title="r6.ca/blog/20260402T135216Z.html"><span class="invisible">https://</span><span class="ellipsis">r6.ca/blog/20260402T135216Z.ht</span><span class="invisible">ml</span></a></p>
<p>The quest for the perfect 2D sprite pipeline <a href="https://lobste.rs/s/ipqq90" rel="nofollow"><span class="invisible">https://</span>lobste.rs/s/ipqq90</a> <a href="/tags/games/" rel="tag">#games</a> <a href="/tags/graphics/" rel="tag">#graphics</a><br><a href="https://www.coldbytesgames.com/blog/sprite_pipeline/" rel="nofollow" class="ellipsis" title="www.coldbytesgames.com/blog/sprite_pipeline/"><span class="invisible">https://</span><span class="ellipsis">www.coldbytesgames.com/blog/sp</span><span class="invisible">rite_pipeline/</span></a></p>
<p>How Gran Turismo's Creator Snuck a Sim Into a Mario Kart Rival to Persuade Sony Execs <a href="https://lobste.rs/s/xwxhuz" rel="nofollow"><span class="invisible">https://</span>lobste.rs/s/xwxhuz</a> <a href="/tags/games/" rel="tag">#games</a> <a href="/tags/historical/" rel="tag">#historical</a><br><a href="https://www.thedrive.com/features/how-gran-turismos-creator-snuck-a-sim-into-a-mario-kart-rival-to-persuade-sony-execs" rel="nofollow" class="ellipsis" title="www.thedrive.com/features/how-gran-turismos-creator-snuck-a-sim-into-a-mario-kart-rival-to-persuade-sony-execs"><span class="invisible">https://</span><span class="ellipsis">www.thedrive.com/features/how-</span><span class="invisible">gran-turismos-creator-snuck-a-sim-into-a-mario-kart-rival-to-persuade-sony-execs</span></a></p>
<p>I made an app for blind cubers. If you're into Rubik's cube, then Blind Cube is for you. The app is fully accessible with VoiceOver and helps you add your cubes by defining the texture in each of the six stickers, solve a Rubik's cube after inputting the cube state, scramble the cube for you and gives you a timer to time your solves. It also includes a way for you to see how the cube looks like after each step of solving or scrambling the cube. Note: Blind people are the targeted audience for this app. <a href="https://apps.apple.com/us/app/blind-cube/id6758783304" rel="nofollow" class="ellipsis" title="apps.apple.com/us/app/blind-cube/id6758783304"><span class="invisible">https://</span><span class="ellipsis">apps.apple.com/us/app/blind-cu</span><span class="invisible">be/id6758783304</span></a> <a href="/tags/blind/" rel="tag">#blind</a> <a href="/tags/cube/" rel="tag">#cube</a> <a href="/tags/rubik/" rel="tag">#rubik</a>’s_cube <a href="/tags/puzzle/" rel="tag">#puzzle</a> <a href="/tags/games/" rel="tag">#games</a></p>
<p>Recovering a Lost Document: Habitat Anecdotes (1988) <a href="https://lobste.rs/s/cyzmjq" rel="nofollow"><span class="invisible">https://</span>lobste.rs/s/cyzmjq</a> <a href="/tags/games/" rel="tag">#games</a> <a href="/tags/historical/" rel="tag">#historical</a><br><a href="https://habitatchronicles.com/2026/04/habitat-anecdotes/" rel="nofollow" class="ellipsis" title="habitatchronicles.com/2026/04/habitat-anecdotes/"><span class="invisible">https://</span><span class="ellipsis">habitatchronicles.com/2026/04/</span><span class="invisible">habitat-anecdotes/</span></a></p>