I'm working on an interactive guide about Tweens in Godot heheheheheh
#Godot #GodotEngine #Tween #Animation #Cute #UI #UX #GameDev #TechArt #OpenSource #Frog #GDScript #WIP #DigitalArt
I'm working on an interactive guide about Tweens in Godot heheheheheh
#Godot #GodotEngine #Tween #Animation #Cute #UI #UX #GameDev #TechArt #OpenSource #Frog #GDScript #WIP #DigitalArt
第11回のゲーム開発動画を投稿しました。
I posted the game development video part 11.
#ゲーム制作 #gamedev
https://youtu.be/voYJ8j__M_c
#tootcoding #NicCLIM ( #gamedev #devlog ) #programming #fedi #McCLIM #commonLisp
In this article I am further investigating collaborative fediversal learning and programming.
(ql:quickload :mcclim)
(compile-file #P"~/Downloads/nicclim.lisp" :load t)
(in-package :nic)
(require 'bordeaux-threads)
(require 'uiop)
(uiop:chdir "~/GAME/") ; you do you.
(rect-file 'garden 5 5 '(soil))
(bt:make-thread
(lambda ()
(in-package :nic)
(enclose-map 'garden)))
Storm!
Working on a lot of bug fixes for Project DogWalk at this point.
Currently waiting for access to the Steam page :3
Also wondering what I could be posting about. Now there's finally time to do more writing and making-of material!
Phobos Down BETA 0.1.1 is out now!
➡️ Steam: https://store.steampowered.com/app/2754880/Phobos_Down/
➡️ Itch: https://fractilegames.itch.io/phobos-down
📄 Full announcement with change log: https://www.fractilegames.com/posts/20251027-phobos-down-0.1.1-beta-released/
There are a pair of graphics application bundles on Humble for #GameDev.
One is for CorelDraw 2024, the other is for Shapelab 2025, a powerful and easy to use 3D sculpting app with VR support. We go hands-on with Shapelab in the video.
https://gamefromscratch.com/shapelab-2025-corel-draw-2024-humble-bundles/
FADING SERENADES is OUT NOW on Steam!
Enjoy this little courier-adventure, running around an island, delivering parcels for people, and managing your backpack all the while! The game covers many thoughts I have about our modern, fast-paced world. I sincerely hope y'all enjoy it.
Get it on Steam: https://store.steampowered.com/app/3644970/Fading_Serenades?utm_source=mastodon
This week I...
LAUNCHED THE STEAM PAGE FOR STAR SPARK! 🎉
Here's the announcement trailer showing off some gameplay.
There's still lots to do, but it's still just so cool to me to even be at this point 🙂
If you like what you see, please wishlist and share!
Steam page:
https://store.steampowered.com/app/3639950/Star_Spark/
#StarSpark #ScreenshotSaturday #GameDev #IndieDev #IndieGame
Maybe something like this could work for boss fights?
The player gets locked into a room and has to defeat the monster for a key to drop and to progress
From Infocom to 80 Days: An oral history of text games and interactive fiction https://arstechnica.com/gaming/2024/06/from-infocom-to-80-days-an-oral-history-of-text-games-and-interactive-fiction/ #interactiveFiction #textAdventure #Games #Infocom #Inform #Twine #TextGames #GameDev #IndieGames #ComputingHistory #RetroGaming #VintageComputing #CYOA
hello #gamedev friends! 🎮😺
I'm on a search to find friendly, active, focused, *SMALL* game developer discords (less than 1000 people).
know of one I should check out? grateful for any recommendations!
🦌Blobun is on sale for its lowest price ever! Touch every tile in this casual puzzle game with 140 puzzles and over 100 positive Steam reviews!
Get it in a bundle with its OST (on steam) for less than $10!
https://store.steampowered.com/app/3284270/Blobun/
https://itch.io/s/163610/halloween-sale-2025
#lispGameJam #commonLisp #gameDev #devlog #gamejam #itch https://screwlisp.small-web.org/lispgames/actual-game-gamejam/
My first (late!) devlog for the fall Lispgamejam. This jam I am focusing on a game rather than just producing some tech demo. In this one, I generate a couple symbolic maps in a reuseable way so I can have lots of zones. (later articles we will see that symbols can sub for pictures, and it's very programmable). Baby steps. + Thanks @KatS @kepeken
#commonLisp #mcclim #programming #NicCLIM
Will tootcodify it here
https://screwlisp.small-web.org/lispgames/the-other-threeish-checkmarks/
#commonLisp #programming #McCLIM #gamedev #devlog #itchio using my own #NicCLIM map editor.
I guess the checklist I wrote before is now
1. Make a map, as above ✓
2. Fill in subrectangles of a map with another map ✓
3. Pop up some pictures and dialog using CLIM’s accepting-values
4. Use a door in the map to enter another map ✓
5. picturize the map symbols ✓
though there are clearly a few teething / #gameJam -ing pains. #lispGameJam . What do you think?
They say... if you create your own game engine, dig two holes.
(only kidding, totally have at it!)
第12回のゲーム開発動画を投稿しました。
I posted the game development video part 12.
#ゲーム制作 #gamedev
https://youtu.be/bjge7CntCoY
Because I really am desperate to have lots of work to do right now, I'm doing a sale on my icon work! 50% off for at least half a month!
Check out ToS at https://misnina.com and email nina@misnina.com when ready!
#MonthlyRecap 2025-10
- Started playing Final Fantasy Tactics
- Staying consistent with the gym and guitar
For #StarSpark #gamedev:
- Finished the Thug sprite
- Made the JoyFlow Games website
- Started on sound effect improvements
- Launched the Steam page for Star Spark 🎉
My Tavern interior #assetpack is slowly taking shape 😊
I realized what impact the Material has. Fun fact all objects in this scene have the same material that is using the same 320x320 Pixel Textures.
All the objects combined have like 5000 Vertices
#gamedev #gameart #indiedev #blender #blender3d #texturing #3dart #material #pbr #gameassets #gameasset #lowpoly
I know it's summer but #Halloween is all year long 🎃
So I took the time and uploaded the #assets I created for an old Mini Game to my itch.io page: https://feytinggames.itch.io/lphalloweenassetsv1
It's free! I don't expect anything for it. Just wanted to try out how this works. 🙂
#gamedev #gameasset #blender3d #3dart #gameassets #3dmodeling #spooktober #indiedev #indiegame