They say... if you create your own game engine, dig two holes.
(only kidding, totally have at it!)
They say... if you create your own game engine, dig two holes.
(only kidding, totally have at it!)
第12回のゲーム開発動画を投稿しました。
I posted the game development video part 12.
#ゲーム制作 #gamedev
https://youtu.be/bjge7CntCoY
Because I really am desperate to have lots of work to do right now, I'm doing a sale on my icon work! 50% off for at least half a month!
Check out ToS at https://misnina.com and email nina@misnina.com when ready!
#MonthlyRecap 2025-10
- Started playing Final Fantasy Tactics
- Staying consistent with the gym and guitar
For #StarSpark #gamedev:
- Finished the Thug sprite
- Made the JoyFlow Games website
- Started on sound effect improvements
- Launched the Steam page for Star Spark 🎉
My Tavern interior #assetpack is slowly taking shape 😊
I realized what impact the Material has. Fun fact all objects in this scene have the same material that is using the same 320x320 Pixel Textures.
All the objects combined have like 5000 Vertices
#gamedev #gameart #indiedev #blender #blender3d #texturing #3dart #material #pbr #gameassets #gameasset #lowpoly
I know it's summer but #Halloween is all year long 🎃
So I took the time and uploaded the #assets I created for an old Mini Game to my itch.io page: https://feytinggames.itch.io/lphalloweenassetsv1
It's free! I don't expect anything for it. Just wanted to try out how this works. 🙂
#gamedev #gameasset #blender3d #3dart #gameassets #3dmodeling #spooktober #indiedev #indiegame
Combat loops! Really having a lot of fun building things block by block, system by system. An awesome dev experience with kaplay
Very interesting!
UE5-Vite Fork
The aim for this Engine Fork is to offer the most performant Unreal Engine 5 iteration. Offering a base performance upgrade of up to 2.5x+ real game FPS vs 5.7 intended feature set
Hyper performant UE5 Fork with Full-Suite 9th Gen features distinct to Epic's UE5. DDGI, PhysX, RTXDI, Software Occlusion, Tessellation (WIP), SMAA, Clang compliance, improved Tooling and general rendering optimizations
#lispGameJam #submission #itchio #gameDev #programming #commonLisp
wooo I made my #unix_surrealism jam week game and player-focused level editor (well, prescription anyway). The jam submission is here: https://itch.io/jam/autumn-lisp-game-jam-2025/rate/3822491#post-14732650
But the article/instructions mirror in which itchio did not break my markdown is here: https://screwlisp.small-web.org/lispgames/instructions-for-game-jam/
#lispyGopherClimate #live American Tuesday evening = 12am Wednesday UTC+0
#climateCrisis #haiku @kentpitman
need to repair archive
https://communitymedia.video/c/screwtape_channel/videos
#podcast #gopher #technology #gameDev #lispGameJam #programming
#interview -ing @someodd !
+ Notes from solderpunk and @tomasino
Also, ino's https://thehierophant.world exists
- someodd's games and programs
@mdhughes 46 years of game wisdom phlog
#lambdaMOO turned 35
#commonLisp https://screwlisp.small-web.org/fundamental/a-prog-feature/
people are already making custom games using kitsune tails' scripting engine, and the fanciest one thus far is this version of flappy bird called foxy bird https://www.youtube.com/watch?v=BNm8Sax9PPA
it's just... amazing
第15回のゲーム開発動画を投稿しました。
I posted the game development video part 15.
#ゲーム制作 #gamedev
https://youtu.be/rzrzNpuN2WQ
Demonstration of my race game side project, feels like a solid base 🚗 🚕 not sure about visual style yet, I kinda miss the natural vibes from my previous track.. but the physics feel great right now
https://www.youtube.com/watch?v=p_Z9cT3wpBQ&list=PLLqtgWMPwaziyYkksdeoZKN5DZey3tLjV&index=8
Oieee velhos e novos webamigos
Aqui tem
- shitpost
- fotos de rotina e comidas umas feia outras bonita
- jogos que estou jogando e vou comentando
- reclamo muito que estou cansada
- as vezes selfie
- minhas artes
Gosto de arte, jogos, escrita, comes & bebes, bichos, natureza <3
Trabalho como ilustradora e concept artist (temas de fantasia ou pré-produção para jogos 3D).
Vlw galero que abriu a rede, e bora testar ♥
Just migrated from Fosstodon to our own instance where we're hoping to onboard some of our lovely clients to #fedi!
I'm a senior #webDev and hobbyist #gameDev from #Yorkshire, currently living in #Cumbria. I specialise in #ecommerce & bespoke platform #development. Also a #Linux server tech & #FOSS advocate.
I make #beanToBar #chocolate & love #whisky.
Recently bought a #Z80 and planning an #8bit computer build, but electronics isn't my forté!
Meant to be building an #MMO 🙃
The 2024 July-August issue of #IndieTsushin is out now! It is viewable in browser and available to download in PDF, ePub, and MOBI formats on itch and Ko-Fi. We also have digital postcards and the Japanese interview editions (インタビュー特集) to download. It is PWYW, so everyone can enjoy!
- https://indietsushin.net/posts/2024-09-02-2024-July-August-Zine-Issue-and-Wrap-Up.html
- https://nicegeargames.itch.io/indie-tsushin-2024-july-august
- https://ko-fi.com/s/677971a1d4
Follow @indietsushin for the latest updates!
#Zines #VideoGames #IndieGames #IndieDev #GameDev #Japanese #Japan
Steam said "no magical animals" and "no humanized animals" but yet their sale has them anyways?? so we're hosting a spite sale on itch only where you can get Blobun for a nice $6.99! See the forbidden walking talking animals Steam doesn't want you to see
Hello fediverse, I have been learning gamedev in the typescript/javascript universe with phaserjs.
I set myself a 3 day challenge to create a basic isometric 2d pixelart idle rpg game that evolves your class based on what weapon you choose.
I will be continuing to learn more about being an indiedev!
Would appreciate a boost + follow and I'll do the same!
🐭Blobun is on sale on Steam for a nice $6.99! You can also get it with its soundtrack too for less than $10! Instead of working out with sports you can work out your mind with our 140 puzzles hehe
#itchio #devlog Well I thought I better unleash my #hextille for the moment.
https://lispy-gopher-show.itch.io/dl-roc-lisp/devlog/1516681/hextille-6-sorta-release-plz-use-it
#geometry Sharpsign tilings.
In its current form hextille-6.lisp (which you get from the itch) turns lists of hexagonal walks and drawing styles into, well, the #McCLIM drawing of that.
If you are not running it yourself just drop your fantasy hexagon walks here and I will run them for you.
This toot probably constitutes #gamedev
第13回のゲーム開発動画を投稿しました。
I posted the game development video part 13.
#ゲーム制作 #gamedev
https://youtu.be/LUR2RfwdG54
Olá, Fediverso!
Sou programadora e #gamedev generalista.
Em 2025 dirigi dois jogos e atualmente me preparo para desenvolver um projeto mais sério em 2026.
Tô no fediverso desde 2022 mas usar redes sociais nunca foi um hábito, não vejo muita graça, mas espero conseguir compartilhar mais coisas dessa vez.
Interesses: #gamedev #programação #godot #sdl #opengl #gamedesign #retro #gaming #retrogaming