gamedev
Hey hey! Guess who's got a lil #Kofi shop!!!
After yesterday's market I genuinely wanted to cry so bad (emotions are still very messy 4 me). I never thought people would look at my art with so much love, and even BUY MY PRINT??!!
So uhh... if you'd like to help me continue pursing my #GameDev journey, please do consider buying my art 🖤 ❤️
edit: Boosts appreciated hehe
第8回のゲーム開発動画を投稿しました。
I posted the game development video part 8.
#ゲーム制作 #gamedev
https://youtu.be/ES29NhHY8QQ
I have had a LOT of people reach out to me to cover this software... and for good reason, its amazing... and it's free.
Pixel Art, raster, vectors, animation, nodes all in one software... PixiEditor.
https://gamefromscratch.com/pixieditor-universal-2d-graphics-editor/
第9回のゲーム開発動画を投稿しました。
I posted the game development video part 9.
#ゲーム制作 #gamedev
https://youtu.be/hP8EPq4OyoI
RECLAIMER
a tactical roguelike
https://drewww.itch.io/reclaimer
Use your dash to pause time and establish the perfect attack, pushing enemies into walls to conserve ammo.
Escape with as much loot as you can!
#lispyGopherClimate #LIVE #technology #podcast
https://communitymedia.video/w/vY4A9hxkZEQCe47UBASXFa
@kentpitman #climate #haiku and note on https://climate.us
@jns #gopher #phlog about #vcfmw
Mastodon #lisp happenings recently @mdhughes etc
#emacsconf proposal deadline is Friday!
Otherwise, I did lots of #commonLisp #programming this week and will talk about the #gof_ai & #DeepLearning #AI one, and maybe my spacetime-box #NicCLIM #gamedev.
https://screwlisp.small-web.org/fundamental/classical-ai-and-deep-learning-ai-difference-in-two-examples/
https://screwlisp.small-web.org/lispgames/spacetime-boxes-nicclim/
🦉
🍋🌽🕊🌿 🐬🌱 🥦 🪵
🍐 🦢🦢🦭 🐛🐛 🍈 🪷🌲 🍑
🌷 🦀 🫐 🦃 🥥🦢 🪰 🐡🐥 🥜
🌹 🍏 🪳 🌾 🦭 🐣 🌳
🦃 🐋 🥦🌱🦀🪱 🕸 🪳 🐙🫐 💐
🐚🍃 🎄 🍃🕊🕷🌱 🌻🍀 🥒
🧚 🍋 🐋 🐣🐙
https://screwlisp.small-web.org/lispgames/NicCLIM-example-html-table/
Not an overly heady #commonLisp #gamedev #devlog #example for my #NicCLIM (Using #McCLIM) .
Want to make a blind accessible game but not sure where to start? Want to work on an old project? Want to find collaborators?
Games for Blind Gamers has been running jams since 2021, come join our laid back July event!
https://itch.io/jam/making-games-accessible #GameDev #A11y
Update 1.6! Added a handful of new rooms to the end of Main Street. Next week I should make it to the central plaza!
https://cool-bug-games.itch.io/disneyland-color
#gamedev #pixelart #disneyland
#Stream this week SUNDAY 28 April, 7pm CET📢✨
Come join me on a #SideProjectSunday stream, come co-work on your silly sideproject along with me!
I'm working on a #GodotEngine-based client/console for @itchio 👀✨ Do you have any questions about @godotengine or #RustLang, feel free to ask them on stream!
follow @watch to be notified when I go live & catch up on VODs over at @sideprojects_with_bram
✨ boosts appreciated ✨
My game, FADING SERENADES, releases on the 23rd October!
If you like cosy adventures, inventory Tetris, and a bit of story-telling, please go check it out and wishlist it on Steam!
Help an independent, solo developer, will ya'? 🙏
Find the game right here: https://store.steampowered.com/app/3644970/Fading_Serenades?utm_source=mastodon
My personal experience as the sometime operator of a 1980s Xerox photocopier
https://screwlisp.small-web.org/lispgames/wicked-problems/
Notes about #usability #design from Winograd and Adler's Usability ( #bookstodon ) relevant to my #NicCLIM #commonLisp #gamedev .
Introduces design's wicked problems and the implications for what design even is, conveyed by the book via a series of c. 80s case studies.
The Rust powered open source game engine Bevy just released Bevy 0.17.
What's new? How about Ray Tracing, DLSS, new UI library feather (bringing the editor one step closer to reality) and more.
✨ Playtest now available! ✨
🕹️You can now play the first level of Project Timbre🕹️
I first started posting about the game here, and cannot thank you all enough for the support and encouragement you've given me throughout the game's development.
https://store.steampowered.com/app/4088740/Project_Timbre/
Appreciate any feedback / RTs 💜
Free and open source 2D graphics editor PixiEditor 2.0 out now with Linux support https://www.gamingonlinux.com/2025/08/free-and-open-source-2d-graphics-editor-pixieditor-2-0-out-now-with-linux-support/
🐣 無聊電子雞 (Bored Tamagotchi)
✨ 100% Google AI Studio 輔助開發 (Vibe Coding)
閒著無聊用 AI 寫了一個 3D Voxel 風格的電子雞!🐔
完全在瀏覽器運行,不用後端也能玩。
可以餵食、鏟屎、運動減肥,還可以進化喔~
因為是開源的,歡迎大家拿去魔改!
I built a 3D Voxel Tamagotchi using Google AI Studio! 🥚
Runs entirely in your browser (React + Three.js).
Feed them, clean them, and watch them evolve.
Fully open-source, feel free to fork it!
Google AI Studioを使って、3Dボクセルの「たまごっち」を作ってみました!👾
ブラウザだけで動きます(バックエンド不要)。
餌をあげたり、掃除したり、進化させたりできます。
オープンソースなので、ぜひ遊んでみてください!
🔗 GitHub: https://github.com/jayhsu5202/Bored-Tamagotchi
#BoredTamagotchi #VibeCoding #GoogleAIStudio #ThreeJS #React #OpenSource #IndieDev #GameDev #VoxelArt #電子雞 #たまごっち #個人開発 #GitHub
A massive security exploit for all games and apps created in Unity versions from 2017 - Today as been revealed.
Thankfully no known exploits exist and Unity have released several fixes.
One of the perks of working on Precursor. When I get annoyed with something, I can just blow stuff up Gta style.
unity editor has a bug with the inspector which is present in #cosmicDesktop but not in #kde lol
#gamedev, maybe?
Speaking of obscenity, I have finally worked up the guts to hit "Publish" on my current draft of "Collared Maid", my 50,000 word-ish interactive fiction about a gay maid getting tied up a lot. Please give it a read, if you're into that sort of thing. It's free! (18+ only!)
#gameDev #commonLisp #McCLIM #NicCLIM Map Editor #devlog sharpsign... alpha release part 1.
https://screwlisp.small-web.org/lispgames/nicclim-alpha/
I also went back and reread McCarthy's original LISP article (Also Part I) to make sure he said programming might be done in terms of pictures. He specifically presented a scheme for turning universal recursive flow charts into lisp s-functions.
On the Sunday-Morning-In-Europe Peertube live one hour from now, (on https://toobnix.org/a/screwtape/videos) I will mostly read from McCarthy's paper.
#MonthlyRecap 2025-09
- Job hunting
- Worked on my static site generator
- Read #Bakuman
- Played some of #WanderStars and #TicTactic
For #StarSpark #gamedev:
- Steam trailer 95% done
- Steam page contents updated (not live)
- Made a Thug sprite for the Thug Battle event
- End of run stats
One of the best Humble Bundles in ages! Neon & Noir is a bundle for Luminar Neo, a program I (gladly) paid full price for and use every day.
If you want to dump Adobe from your life, this is a must buy!
https://gamefromscratch.com/luminar-neo-humble-bundle/
