dev update: we have lumpy space rocks, i repeat, we have lumpy space rocks 🌌🪐🎸🔭
proceduralgeneration
just in time for WRATH MONTH i've put up a version of the lumpy gay space rock simulator for you all to enjoy
it's based on gravity like movies are sometimes based on real events
https://anatanana.itch.io/lumpy-gay-space-rocks
#godot #gameDev #space #rocks #gay #lumpy #proceduralGeneration #simulation #lowRes
Ever wanted to make a game that takes place in a procedurally generated world, but don't want to deal with the hassle of instantiating chunks as your player moves?
With my #fernweh library for #bevy, you declaratively define what chunks are made of, using the brand new Bevy scene system, and fernweh takes care of asynchronously computing and spawning/despawning them as needed.
Fernweh is *very* generic: it doesn't care if your game is 2D, 3D, or whatever else. *You* get to decide how to refer to chunks, *you* get to decide what chunks should be visible at what point, and chunks may be composed of *anything* that can be represented as a Bevy scene, that is, pretty much anything you could want (meshes, colliders, audio sources...).
https://crates.io/crates/fernweh
#rust #RustLang #BevyEngine #procgen #ProceduralGeneration #bsn
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