How 2004 RuneScape fit a multiplayer RPG into 56k dial-up https://lobste.rs/s/bedqru #games #networking #programming
https://jkm.dev/posts/how-2004-runescape-fit-a-multiplayer-rpg-into-56k-dialup/
games
Norway's first adventure games https://lobste.rs/s/vawkti #games
https://spillhistorie.no/2025/09/11/norways-first-adventure-games-part-1/
Destiny's Networked Mission Architecture https://lobste.rs/s/d33eeg #games #networking
https://www.gdcvault.com/play/1022247/Shared-World-Shooter-Destiny-s
@autistics
Announcement: #Voxelibre multiplayer casual game today (Sat) for 4 hours in the late afternoon to evening (North America). That's in about 6.5 hours from now.
Voxelibre is a free and #OpenSource #Minecraft clone.
Damage has been turned off. People with #Autism, #ADHD or #AuDHD are invited. We also have a #Deltachat group for game-related discussion.
More details here: https://docs.autis.toque.im/
@autistics
Announcement: #Voxelibre multiplayer casual game today (Sat) for 4 hours in the late afternoon to evening (North America). That's in about 6 hours from now.
Voxelibre is a free and #OpenSource #Minecraft clone.
Damage has been turned off. People with #Autism, #ADHD or #AuDHD are invited. We also have a #Deltachat group for game-related discussion. More details here: https://docs.autis.toque.im/
GDScript: The Good, Bad, and Ugly Parts via @misty https://lobste.rs/s/q5dgu6 #games #programming
https://azhdarchid.com/gdscript-good-bad-ugly/
Taming the Steam arm64 client (on pmOS) via @craftyguy https://lobste.rs/s/dpn8yn #games #linux
https://blog.drakulix.de/taming-the-steam-arm64-client-on-pmos/
A game made only with sine waves https://lobste.rs/s/rnouen #video #games #math #programming
https://www.youtube.com/watch?v=Qr3VsZYQy4s
Quake Shareware, a CD-ROM just a little too full https://lobste.rs/s/j5xjf2 #games #historical #reversing
https://fabiensanglard.net/quake_shareware_cd/index.html
The Gamers’ Tavern is a cosy Mastodon server talking mainly about gaming and other topics. The goal is providing gamers a cosy and safe home to play together.
This server has a post size of up to 1500 characters and up to 8 poll options.
You can find out more at https://gamerstavern.online/about or contact the admin account @tgt
#FeaturedServer #Gaming #Games #Gamers #VideoGames #Mastodon #Glitch #Fediverse #FreeFediverse
I Have Never Seen a Game Fail Because the Artists Were Too Slow https://lobste.rs/s/0ci4hj #culture #games #vibecoding
https://www.productionalchemist.com/p/inever-seen-a-game-fail-because-artists-too-slow
why am i just learning that there's a movie called prey about indigenous people fighting aliens that apparently has no connection to the 2006 game of the same name also about an indigenous man fighting aliens
Some things Veloren does differently via @lesley https://lobste.rs/s/zutlqt #games #graphics #rust
https://blog.jsbarretto.com/post/veloren
Reversing Factorio's RNG https://lobste.rs/s/phbfog #games #math #reversing
https://gegell.github.io/posts/factorio-rng/
A time-warp to my room around late 1992, where I show how exhilarating it was to be a game developer. 😆
#TeamHoi #PixelArt #GameDev #gaming #games #game #gamer #RetroGaming #RetroComputing #RetroGames #RetroTech #VintageComputing #retro #history #commodore #amiga #computing #1990s #tech #technology #vintage #nostalgia #digital #DigitalArt #designer #artwork #art #artist #arte #arts #GraphicDesign #MastoArt #FediArt #CreativeToots #ArtistsOnMastodon #hoi #MoonChild
Easy to use Entity Component System (ECS) crafted with Odin https://lobste.rs/s/hdef54 #games #programming
https://github.com/helioscout/moecs
there's a lot of pro-union / climate change billboards in control: resonant but my favorite billboard so far is probably "Oil. There's nothing more American."
More dirty coding tricks from game developers (2015) https://lobste.rs/s/6hcogx #games
https://web.archive.org/web/20210605053151/http://www.gamasutra.com/view/news/249475/More_dirty_coding_tricks_from_game_developers.php#tophead
Grow and control a swarm https://lobste.rs/s/e90dzr #games
https://nohope.io
The thing with AI translations is that translation is in and of itself an art. You cannot simply translate one thing to another mechanically - you have to reinterpret the author's original intentions, and try and make those intentions recognizable in the context of a different culture & language.
Translation without a human hand involved is just an injection of soullessness. It's no different than destroying a game's visual identity with DLSS 5.
ASM Bots: Core War in real 8086 machine code https://lobste.rs/s/yj721w #show #games #retrocomputing
https://asmbots.io
OpenLoco version 26.09 https://lobste.rs/s/c0ei1a #c++ #games #release
https://openloco.io/news/2026/09/openloco-v26.09.html
kicking the tires on jev (TypeSafe's System One model) with 2048 by @ndyg https://lobste.rs/s/hmkk2c #ai #games
https://gist.github.com/cablehead/bdf9ad946ceb26d9008976e49c9bfbbb
Reviving the language that brought us the Jak & Daxter Series https://lobste.rs/s/xfeuet #games #lisp
https://opengoal.dev/