More dirty coding tricks from game developers (2015) https://lobste.rs/s/oty27j #games #historical
https://www.gamedeveloper.com/design/more-dirty-coding-tricks-from-game-developers
games
DOOM on Neo Geo progress https://lobste.rs/s/yc2eai #video #games #retrocomputing
https://www.youtube.com/watch?v=onKTVMmy-sA
Catlantean 3D - Making Graphics Like It's 1993 via @lobsters https://lobste.rs/s/oytnfw #games #graphics
https://staniks.github.io/articles/catlantean-3d-blog-1/
The Open Source Flight Sim Manifesto https://lobste.rs/s/m8q1qy #show #games #rust
https://viccuad.me/blog/open-source-flight-sim-manifesto
@autistics
Announcement: #Voxelibre multiplayer casual game today (Sat) for 4 hours in the late afternoon to evening (North America). That's in about 3 hours from now.
Voxelibre is a free and #OpenSource #Minecraft clone.
🚨 The underlying Luanti server was upgraded to 5.17. Please upgrade your Luanti client to 5.17 🚨
Damage has been turned off. People with #Autism, #ADHD or #AuDHD are invited. We also have a #Deltachat group for game-related discussion. More details here: https://docs.autis.toque.im/
Circular Obstacle Pathfinding https://lobste.rs/s/bm2vcf #games
https://redblobgames.github.io/circular-obstacle-pathfinding/
The Physics of Memory (aka can Javascript ECS?) https://lobste.rs/s/q8vdre #show #compsci #games #javascript #wasm #web
https://www.dmurph.com/posts/2026/06/ecs_vs_oop_benchmark/ecs_vs_oop_benchmark.html
Compression in Full Quiet https://lobste.rs/s/ywxrua #compsci #games #retrocomputing
https://pineight.com/retrotainment/fq-compression.html
FPS.cob: an FPS in COBOL https://lobste.rs/s/k7grrm #games
https://github.com/icitry/FPS.cob
Why I Wrote a Game Boy Advance Game in Zig (2024) via @hugoarnal https://lobste.rs/s/9a3nvt #games #zig
https://jonot.me/posts/zig-gba/
@autistics
Announcement: #Voxelibre multiplayer casual game tomorrow (Sat) for 4 hours in the late afternoon to evening (North America). That's in about 24 hours from now.
Voxelibre is a free and #OpenSource #Minecraft clone. More details here: https://docs.autis.toque.im/
Damage has been turned off. People with #Autism, #ADHD or #AuDHD are invited.
@autistics
Announcement: #Voxelibre multiplayer casual game today (Sat) for 4 hours in the late afternoon to evening (North America). That's in about 3 hours from now.
Voxelibre is a free and #OpenSource #Minecraft clone. More details here: https://docs.autis.toque.im/
Damage has been turned off. People with #Autism, #ADHD or #AuDHD are invited.
Webxdc - Secure mini apps for chats https://lobste.rs/s/bilqbs #games #web
https://webxdc.org/
Integrating Discord SDK into EVE Frontier https://lobste.rs/s/jspua4 #pdf #c++ #games #python
https://skemman.is/bitstream/1946/50465/2/integrating_discord_sdk_into_eve_frontier_report.pdf
Intermediate Floating-Point Precision https://lobste.rs/s/t22s5a #games #math
https://randomascii.wordpress.com/2012/03/21/intermediate-floating-point-precision/
The mystery of the Solar Realms Elite title screen via @rk https://lobste.rs/s/kgpqam #games #historical
https://breakintochat.com/blog/2026/06/14/the-mystery-of-the-solar-realms-elite-title-screen/
Very Average Prototypes via @isagalaev https://lobste.rs/s/qxorqp #games #vibecoding
https://goodnameforablog.com/posts/very-average-prototypes/
A Hypervisor(-less) Denuvo bypass for Linux https://lobste.rs/s/k3xjvf #games #linux #virtualization
https://cs.rin.ru/forum/viewtopic.php?f=10&t=159989
Measuring input latency on Linux: X11 vs Wayland, VRR, and DXVK https://lobste.rs/s/pw5yuk #games #linux
https://marco-nett.de/blog/measuring-input-latency-on-linux-x11-vs-wayland-vrr-dxvk/
Heyho, I wrote a small #gaming review in my #blog about "Devil Daggers"
https://jnb.bearblog.dev/first-game/
As english is not my first language, I really appreciate here criticism.
PS: It's Devil Daggers, not DevilS Daggers. Changed it
#games
Compiling a Go program into a native binary for Nintendo Switch https://lobste.rs/s/jgzcye #games #go
https://ebitengine.org/en/blog/native_compiling_for_nintendo_switch.html
#computer #games #gaming #id #IdSoftware #IdTech #Microsoft #XBOX #Doom #Quake
Eve Online's Carbon engine is now open source: Fenris Creations explains why https://lobste.rs/s/nritf1 #games #programming
https://www.gamesindustry.biz/eve-onlines-carbon-engine-is-now-open-source-fenris-creations-explains-why
Hmm.. I think the reason I love games like OldSkool RuneScape and World of Warcraft Classic (vanilla) so much is because of the lack of micro transactions
The nostalgia part is mostly knowing everyone needs to work for their stuff and not just swipe a credit card
The old style graphics is just a super nice bonus!