The demo for Uncle Lee's Cookbook is OUT NOW, and has a new trailer! With a song! 🎙️🎶
Explore the town of [redacted], where it's spooky season all year round. Fully voiced, featuring Maganda Marie, Nicholas Camm, and Sally Beaumont.
The demo for Uncle Lee's Cookbook is OUT NOW, and has a new trailer! With a song! 🎙️🎶
Explore the town of [redacted], where it's spooky season all year round. Fully voiced, featuring Maganda Marie, Nicholas Camm, and Sally Beaumont.
I'm working on an interactive guide about Tweens in Godot heheheheheh
#Godot #GodotEngine #Tween #Animation #Cute #UI #UX #GameDev #TechArt #OpenSource #Frog #GDScript #WIP #DigitalArt
第11回のゲーム開発動画を投稿しました。
I posted the game development video part 11.
#ゲーム制作 #gamedev
https://youtu.be/voYJ8j__M_c
#tootcoding #NicCLIM ( #gamedev #devlog ) #programming #fedi #McCLIM #commonLisp
In this article I am further investigating collaborative fediversal learning and programming.
(ql:quickload :mcclim)
(compile-file #P"~/Downloads/nicclim.lisp" :load t)
(in-package :nic)
(require 'bordeaux-threads)
(require 'uiop)
(uiop:chdir "~/GAME/") ; you do you.
(rect-file 'garden 5 5 '(soil))
(bt:make-thread
(lambda ()
(in-package :nic)
(enclose-map 'garden)))
We’re putting together a Defold showreel video showcasing Defold games released (or in early access) during 2025!
If you want to be included, please send us a 10-20 second video of the gameplay 🎞️
Details: https://forum.defold.com/t/defold-showreel-2025-call-for-videos/82028
Storm!
New #blog post! A (way overdue) look at a bunch of cool games we enjoyed at last month's #TokyoGameDungeon! Come check it out and let us know what #Japanese #IndieGames are on your radar!
https://indietsushin.net/posts/2025-12-03-Pickup-Tokyo-Game-Dungeon-10.html
Working on a lot of bug fixes for Project DogWalk at this point.
Currently waiting for access to the Steam page :3
Also wondering what I could be posting about. Now there's finally time to do more writing and making-of material!
Phobos Down BETA 0.1.1 is out now!
➡️ Steam: https://store.steampowered.com/app/2754880/Phobos_Down/
➡️ Itch: https://fractilegames.itch.io/phobos-down
📄 Full announcement with change log: https://www.fractilegames.com/posts/20251027-phobos-down-0.1.1-beta-released/
Phobos Down 1.0.0 is out now!
➡️ Steam: https://store.steampowered.com/app/2754880/Phobos_Down/
➡️ Itch: https://fractilegames.itch.io/phobos-down
🌐 Website: https://www.fractilegames.com/phobos-down/
My *Designing Cities for Video Games* course for #gamedev professionals returns in 2026, with lessons beginning on March 4.
▶️ Find out more and enroll here: https://www.d6learning.com/course/gamecities26
[use coupon ASOCIALCITY10 on checkout for a further 10% off]
There are a pair of graphics application bundles on Humble for #GameDev.
One is for CorelDraw 2024, the other is for Shapelab 2025, a powerful and easy to use 3D sculpting app with VR support. We go hands-on with Shapelab in the video.
https://gamefromscratch.com/shapelab-2025-corel-draw-2024-humble-bundles/
FADING SERENADES is OUT NOW on Steam!
Enjoy this little courier-adventure, running around an island, delivering parcels for people, and managing your backpack all the while! The game covers many thoughts I have about our modern, fast-paced world. I sincerely hope y'all enjoy it.
Get it on Steam: https://store.steampowered.com/app/3644970/Fading_Serenades?utm_source=mastodon
and the #Luanti game jam results are in!
This week I...
LAUNCHED THE STEAM PAGE FOR STAR SPARK! 🎉
Here's the announcement trailer showing off some gameplay.
There's still lots to do, but it's still just so cool to me to even be at this point 🙂
If you like what you see, please wishlist and share!
Steam page:
https://store.steampowered.com/app/3639950/Star_Spark/
#StarSpark #ScreenshotSaturday #GameDev #IndieDev #IndieGame
Maybe something like this could work for boss fights?
The player gets locked into a room and has to defeat the monster for a key to drop and to progress
From Infocom to 80 Days: An oral history of text games and interactive fiction https://arstechnica.com/gaming/2024/06/from-infocom-to-80-days-an-oral-history-of-text-games-and-interactive-fiction/ #interactiveFiction #textAdventure #Games #Infocom #Inform #Twine #TextGames #GameDev #IndieGames #ComputingHistory #RetroGaming #VintageComputing #CYOA
hello #gamedev friends! 🎮😺
I'm on a search to find friendly, active, focused, *SMALL* game developer discords (less than 1000 people).
know of one I should check out? grateful for any recommendations!
🦌Blobun is on sale for its lowest price ever! Touch every tile in this casual puzzle game with 140 puzzles and over 100 positive Steam reviews!
Get it in a bundle with its OST (on steam) for less than $10!
https://store.steampowered.com/app/3284270/Blobun/
https://itch.io/s/163610/halloween-sale-2025
#lispGameJam #commonLisp #gameDev #devlog #gamejam #itch https://screwlisp.small-web.org/lispgames/actual-game-gamejam/
My first (late!) devlog for the fall Lispgamejam. This jam I am focusing on a game rather than just producing some tech demo. In this one, I generate a couple symbolic maps in a reuseable way so I can have lots of zones. (later articles we will see that symbols can sub for pictures, and it's very programmable). Baby steps. + Thanks @KatS @kepeken
#commonLisp #mcclim #programming #NicCLIM
Will tootcodify it here
https://screwlisp.small-web.org/lispgames/the-other-threeish-checkmarks/
#commonLisp #programming #McCLIM #gamedev #devlog #itchio using my own #NicCLIM map editor.
I guess the checklist I wrote before is now
1. Make a map, as above ✓
2. Fill in subrectangles of a map with another map ✓
3. Pop up some pictures and dialog using CLIM’s accepting-values
4. Use a door in the map to enter another map ✓
5. picturize the map symbols ✓
though there are clearly a few teething / #gameJam -ing pains. #lispGameJam . What do you think?
They say... if you create your own game engine, dig two holes.
(only kidding, totally have at it!)