gamedev
Been a while so a new #introductions post! SkateBIRD was my last release, and that's #unity3d, but that was my last game in that thing: lately I'm thinking #godot might be my forever home? Got a lil side project cooking in it and damn if it ain't cozy.
But yeah, I'm a #gamedev that makes #indiegame curiosities n stuff, been at it for. Yeesh. A while now.
Also done a bunch of other games you've probably never heard of: https://store.steampowered.com/developer/glassbottomgames
Our cozy fantasy point and click game, Aster Pebble and the Case of Bad Bureaucracy, is out now!
The game is on a 15% off launch sale for the next 7 days and it's available on both Steam and itch.io.
Steam: https://store.steampowered.com/app/4233520/Aster_Pebble_and_the_Case_of_Bad_Bureaucracy/
itch.io: https://wandering-door-games.itch.io/aster-pebble-and-the-case-of-bad-bureaucracy
#GameDev #IndieGame #GodotEngine #Godot #PixelArt #PointAndClick #OpenSource #FOSS #CozyGame
Lazy Kickers is a cozy soccer incremental game where you grow balls from plants and shoot goals and also fight zombies and giant monsters and go to space.
Over 10 hours of gameplay for only $2.99! Out now!
https://store.steampowered.com/app/4613890/Lazy_Kickers/
#indiegame #indiedev #gamedev #incremental #idler #soccer #football
How influential is religion in your world? How influential would it like to be?
#WorldBuilding #AmWriting #writing #WritingCommunity #dnd #ttrpg #GameDev #religion
Someone put one of my OC in a videogame that's so coooool!!!
露店放置を軸にしたゲーム、「Stall Quest」
Steamにて本日リリースしました!
露店放置システム、カジュアルな戦闘
多彩なキャラクターとアイテムが特徴です。
遊んでいただけたら嬉しいです!
どうぞよろしくお願いします。
▼ストアページはこちら
https://store.steampowered.com/app/4869490/Stall_Quest/
#ゲーム製作 #gamedev
The @itchio version of #Hamayumishi is out NOW, available on Windows and #Linux! Just like the #Steam version, it is 20% off for this week. We have also bundled it with the soundtrack for a cool $10! We hope you will enjoy leaping and diving your way through waves of yokai!!
https://nicegeargames.itch.io/hamayumishiproject
https://itch.io/s/197858/hamayumishi-launch-sale
https://hamayumishi.nicegear.games
#IndieGame #IndieGames #IndieDev #GameDev #VideoGames #Gaming #Games #VideoGame #itchio #itch
Our latest game #Hamayumishi is out NOW on #Steam with a 20% discount!! Use your trusty bow and arrow to slow down time and take out as many yokai as you can during the fearsome Night Parade of a Hundred Yokai! This was a huge labor of love made almost entirely by Daikon, and drawing on our love of local legends and folk tales! We hope you enjoy!!
https://store.steampowered.com/app/4296200/Hamayumishi_Night_Parade_of_a_Hundred_Yokai/
#IndieGame #IndieGames #IndieDev #GameDev #VideoGames #Gaming #Games #VideoGame
I've implemented a simple rectangle packing algorithm, which I want to use for the font texture.
The algorithm is only 40 lines long. It keeps track how far each row is already filled and greedily inserts rectangle at the place where they are "most to the left", starting with the tallest rectangles.
I've read some tutorials on how to implement a raycaster and just implemented one in Rust for the Firefly Zero retro game xonsole.
It's still way too slow to run on the actual device, but I'm planning on trying out other implementations that are hopefully less resource intensive.
Still looking for a new #gamedev studio to call home. Worked professionally with Unreal for 10+ years and due to my solo projects am proficient in Unity & Godot. My heart is Game Design, my blood is code. Flexible work hours and rates. Interested? Ping me!
Portfolio: https://8bit-memories.com
#ゲーム開発 #ゲーム制作 #gamedev #ブラウザゲーム
https://godotplayer.com/games/chop_de_selection
新しいゲーム「手刀 de 選別!」を公開しました!
強い幼馴染と弱い幼馴染を手刀で選別しよう!
Forced my brain to come up with MC of my next game.
A part of me keeps telling me to give up creative work. I’m ignoring the voice for now, but it’s tempting.
#gamedev
Finally fixed one annoying issue: tree trunks now don't wiggle & soft-deform under wind (left), instead they just tilt a bit (right) as a solid object, like solid objects do, y'know. Had to refactor my 3D model loading a bit to support this.
folks gonna be so honest, i have no clue who to follow on here or how to use it. I am new to this fediverse thingy. I want to find other game devs, artists, photograpers and silly people to follow. if you are one of these people please say hi
Hello! I'm an illustrator and have recently started exploring the world of game vis dev! Would love to have recommendations of cool blogs and channels about visdev, specially see ppl animating sprites and crafting 2d sidescroller worlds! I'm fascinated by that! #gamedev #indiegame #indiedev
So, funny story: I'm working on a project and had to sketch-animate this lovely kid swimming underwater. You can see he's underwater because he's holding his breath, see, the puffy cheeks and all? Cool.
So my husband asked me "why is he holding his breath?" and I said "Cause his underwater".
"You can't swimm crawn style underwater"
And that's when I realized I paid absolutely no attention to swimming lessons as a kid.
I still like the results, tho.
#animation #mastoart #gamedev
Proud to announce a landing page for my game Frax: Rupture! Subscribe to updates 🎮️
Join us for a real non-episode today #archived on the #lispyGopherClimate 0UTC Wednesday Tuesday-night-in-the-Americas on anonradio.net powered b y @SDF ! Every week since 2022 #lisp #podcast .
I missed my #zine release deadline today. But we can hang out and talk in #lambdaMOO anyway! https://lambda.moo.mud.org/
https://toobnix.org/w/a81QeDWyq3hrNUKp7bELZa
Consider looking at this great picture of #fungi by @MarioEijkemans https://mastodon.social/@MarioEijkemans/116998991407136120 !
#understone #gamedev @mdhughes new release.
Sharpsign low energy.
🦨introducing Fox Stamps, a nonogram game that aims to be approachable to new players and long time fans alike! Solve puzzles and turn them into stamps for your collection!
Demo coming Sept. 7th 2026, so please wishlist it below:
https://store.steampowered.com/app/4802530/Fox_Stamps/
I'm seriously stuck in #gamedev limbo. And by that I mean I kinda "overgrew" Java and Kotlin, mostly because I don't like when a game that's essentially does nothing, but displaying few squares on the screen takes 200 megabytes of RAM for no particular reason other than running on a billion of devices.
At the same time languages like Odin or C slow me down because not only I have to learn the ways of system programming, I also should try to low-level my way into making a game.
#lispyGopherclimate 8am UTC Sunday-morning-in-Europe #peertube #live coming up in T-1 hour and counting,
https://toobnix.org/w/bYyCxTHWgQBRAi22gpTQ3L
@jhlagado demoing #Z80 #adventure #gamedev running in-browser and #retrocomputing or to turn the #interlisp phrase, dare I say #retrofuturism ?
The reason I tagged interlisp is that I think Z80s were popular around the same time as the d machines "A lisp machine for only 30,000 dollars?"
#lisp #demo #livestream #interview
Livechat in #lambdaMOO please IYKYK
I am scared ... I had a bunch of edge cases in my head and had figured out solutions for these.
But I keep finding new edge cases, and honestly, I have currently no idea how to resolve this one.
