#gamedev #itch_io #devlog
Okay I am hearing your RESOUNDING SILENCE
so I wrote a README and I encourage you to follow Egbert's lead as a hashtag game on the mastodon, tagged with #lispmoo2jam ; in which case I will add you to the honorary jam roll and your constructions to the git, and update the current map, like I did for Egbert.
#lisp #commonLisp #lispmoo2 #moo #collaborative #worldbuilding
https://lispy-gopher-show.itch.io/lispmoo2/devlog/837333/lispmoo2-instructions-important
Questions solicited but tbh construct something as well here or there plz
devlog
As promised
https://lispy-gopher-show.itch.io/lispmoo2/devlog/879340/drawing-really-a-lot-of-love-hearts
#commonLisp #mcclim
#table #drawing #graphics
Still #romantic #valentine #heart themed.
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#devlog #gamedev sharpsign finally creeping up on something like a tabular game world
#lisp #tutorial #easy #programming
Comments and criticism please
#itch #gamedev #programming #devlog https://lispy-gopher-show.itch.io/lispmoo2/devlog/906389/my-programming-principles-for-game-dev-12 concerning #softwareEngineering
Listing and defending the best conjunction of #commonLisp packages and programming strategy I can muster. A part one out of two or possibly three.
TO HEAD OFF CONTROVERSY
At one point I say "lisp is the best" and then give a specific example of some python changes over the last ten years. Please consider my whole point, which is clearly and specifically about LISP's age compared to other languages.
#programming #gamedev #devlog #commonLisp #series #lazyEvaluation #functionalprogramming https://screwlisp.small-web.org/lispgames/cl-series-for-game-logic/ #lispgamejam
Since cl-series generates native common lisp code by working at macro expansion time, I consider it suitable for my software individuals (who want only clos-less common lisp and their own logic (which they have an introspective theory of).
In particular, I use series to cut out rectangular subsequence of sequences -s
SERIES DOC UPDATE FROM RTOY https://gitlab.common-lisp.net/rtoy/cl-series/-/wikis/Series-User's-Guide
#programming #gamedev #lisp #devlog #lispgamejam the third for my birds eating insects eating plants experience https://screwlisp.small-web.org/lispgames/plant-sensors/ imagining the #automata #agent #Sensors .
Simple sensor input -> acceleration agents in a grid ideas.
I don't get what happened with that markdown table either.
I also add the #types for bird insect plant in my #softwareIndividuals KRF.
#gamejam forum post https://itch.io/jam/spring-lisp-game-jam-2025
#programming #oop #commonLisp #GUI #app #McCLIM #gamedev #devlog https://screwlisp.small-web.org/lispgames/hurkling-onwards/ #hurkle
Well, it's pretty graphical now. Yes, table columns goofily resize and the history of button presses appear in the interactor shell: Really I just wanted to show you those features working.
Next article, I'll add two more asks and "launch" the game on itch.io.
Anyone else have a McCLIM show-and-tell?
Devlog #14:
KEMOVERSE REACHES VERSION 1.1
TL;DR:
We're developing a Free software Gacha-TCG playable from the within the fediverse and we've reached the first milestone.
Here's the current stuff that has been implemented:
- 🎲 Card roll system
- 🧠 Core database structure for cards
- 📦 Basic support for storing pulls per player
- ⏱️ Time-based limitations on rolls
- ⚠️ Explicit account creation/deletion
- PLEROMA SUPPORT??
Shout-out to moon for carrying it all by himself and implementing it in an afternoon.
Version 2.0 is planned to have:
- Duels
- Card Creator 🖌
- Stat system
- Trading 🧐💰🎴
- Inventory 🎴🎴🎴
- Default card bundle
- Standard card template
- Banners
More info can be found in our repository: https://git.waifuism.life/waifu/kemoverse
I want to give a thank to the devs that have started working on my silly project, (no particular order) VD15, Nyanide, pwm, Moon, Munir, Naiji, and everyone that has commented, liked, repeated or someway be interested in the project.
You're all awesome.
How are we continuing?
The development continues steadily on our free time.
I'm slowly also making cards as we go, to try out new styles, and search for a consistent art-style, at least for the first batch.
Based on the poll that I made the other day:
https://mai.waifuism.life/notes/a8pd3yavp1a700qv
The most wanted types of cards and their votes were:
- Niche anime 65
- Inside Jokes 71
- Original characters 82
- Fedi admins 99 votes
- OS-tans (fedi mascots too) 135 votes!!
I'll be focusing on these kinds of cards for the first batch, but any recommendations are still appreciated.
#kemoverse #kemoversedev #devlog #gamedev #gamedevelopment #tcg #finance
Shout-out to the least liked kind of cards: Gacha games
RE: https://mai.waifuism.life/notes/a8tjepswltwf016w