Bladed Fury [Game] NeoDB Douban WikiData MobyGames
other title: åđ―æž—æ€Šč°ˆ Dec. 18, 2018
genre: Action platform: Windows / PlayStation 4 / Xbox One / Nintendo Switch / Xbox Series developer: NExT Studios publisher: NExT Studios / PM Studios, Inc.
This is a classic Chinese fantasy 2D action game, based on Chinese history, mythology with a dash of surrealism in the mix.

Story background

At the beginning of the Warring States Period, Tian, an officer under Duke Kang of Qi, set a trap that killed the Duke, exiled Ji, the younger princess, and put Shu, the elder princess, under house arrest. This event established the Tian family as the ruler of Qi.

Ji tried to seek justice, but failed repeatedly. During her journey, she encountered ancient deities like Hou Yi and Jingwei, who helped her obtain the powers of Soul Slivers, and eventually returned to the Palace to finish what she started.

As the dust settled, Ji realized this was the beginning of a new world...

Features
â€Ē Unique art style with mysterious Chinese elements.
â€Ē Fluid combat experience and style that's easy to learn but difficult to master.
â€Ē The Soul Sliver system adds depth and changes the pace, making combat more exciting.

finished playing Bladed Fury 🌕🌕🌕🌕🌑
Played the Steam version of .

Seen some times this game being compared to Vanillaware's Muramasa - The Demon Blade. Dunno how it differentiates from the version I played, Muramasa Rebirth, but my thoughts on Bladed Fury comparing to Muramasa Rebirth specifically:

- Explorarion is a bit more platforming-oriented on Bladed Fury than on Muramasa
- Bosses in Muramasa are so overused that I had to give up on the game out of boredom; meanwhile, in Bladed Fury, repeated bosses are kept to a minimum
- Combat in Bladed Fury is a tad slower than Muramasa's but still sufficiently fast-paced
- The plot is far more consistent, focused and well-thought

Expanding the comparison scope to the other Vanillaware games I finished, Dragon's Crown, Odin Sphere and GrimGrimoire, it feels as one of the most Vanillaware-like games out I've seen. Story's told in a similar theater-like manner, scenery art gives the positive illusion (narratively speaking) of the world being much bigger, OST is great for ambience, and the characters and enemies' art style is pretty unique, even if borrowing from Vanillaware's general style.

Tip no.1:
Enemies generally don't respawn, but in some some circumstances they still do, if you want to farm experience. Possibly an incomplete list, but I've found some spots early on and mentioned on the Steam forum at steamcommunity.com/app/927250/

Tip no.2:
Steam version appears to be DRM-tied. Google Play does not: thebrainbin.org/m/auster_info_