A New Design for Pretty Printer Implementations in Rust https://lobste.rs/s/wa3gxl #performance #rust
https://blog.wybxc.cc/blog/pretty-printer-pye/
rust
maestro: Lightweight, Linux-compatible kernel, written in Rust https://lobste.rs/s/yvydvs #osdev #rust
https://github.com/maestro-os/maestro
Making Rust supply chain attacks harder with Cackle (2023) https://lobste.rs/s/dl0yiv #rust #security
https://davidlattimore.github.io/posts/2023/10/09/making-supply-chain-attacks-harder.html
Five Years of Trying to Add Recursion to lychee via @vbernat https://lobste.rs/s/fsltyn #distributed #rust #web
https://endler.dev/2026/lychee-recursion/
A Structure-Aware Fuzzing Experiment https://lobste.rs/s/xnbyio #rust #testing
http://fitzgeraldnick.com/2026/06/01/structure-aware-fuzzing-experiment.html
tropius: detect AI tropes in prose https://lobste.rs/s/schop7 #rust
https://tangled.org/desertthunder.dev/tropius
Flow’s OCaml to Rust Port https://lobste.rs/s/gv5yqm #ml #rust #vibecoding
https://medium.com/flow-type/flows-ocaml-to-rust-port-78b95bcf49e9
Ever wanted to make a game that takes place in a procedurally generated world, but don't want to deal with the hassle of instantiating chunks as your player moves?
With my #fernweh library for #bevy, you declaratively define what chunks are made of, using the brand new Bevy scene system, and fernweh takes care of asynchronously computing and spawning/despawning them as needed.
Fernweh is *very* generic: it doesn't care if your game is 2D, 3D, or whatever else. *You* get to decide how to refer to chunks, *you* get to decide what chunks should be visible at what point, and chunks may be composed of *anything* that can be represented as a Bevy scene, that is, pretty much anything you could want (meshes, colliders, audio sources...).
https://crates.io/crates/fernweh
#rust #RustLang #BevyEngine #procgen #ProceduralGeneration #bsn
I am hiring a senior/staff SE for my team at Mapbox Japan
If you want to work on EV, with great compensation, 100% remote (in Japan), 20 vacation days, and you know #rust then let's connect.
https://jobs.ashbyhq.com/mapbox/4aa53184-caef-40ee-aed8-34b6e1f99c23
Symbolica 2.0: programmable symbols for Python and Rust https://lobste.rs/s/zpjc05 #python #rust
https://symbolica.io/posts/symbolica_2_0_release/
How Josh helps Rust manage code across multiple repositories via @fanf https://lobste.rs/s/1egwny #rust #vcs
https://blog.rust-lang.org/inside-rust/2026/06/04/how-josh-helps-rust-manage-code-across-multiple-repositories/
Local Reasoning for Global Properties https://lobste.rs/s/4rfzbl #programming #rust
https://tratt.net/laurie/blog/2026/local_reasoning_for_global_properties.html
Slint and the Node.js Event Loop https://lobste.rs/s/mml4wf #nodejs #rust
https://slint.dev/blog/slint-and-the-nodejs-event-loop
How Other Link Checkers Do Recursion https://lobste.rs/s/scnbr6 #distributed #rust #web
https://endler.dev/2026/how-other-link-checkers-recurse/
ZLUDA 6 release (run CUDA on non-Nvidia GPUs) https://lobste.rs/s/38nsyj #rust
https://vosen.github.io/ZLUDA/blog/zluda-update-q1q2-2026/
A Cross-Platform Rust UI Framework via Qt’s Bridging Technology https://lobste.rs/s/evkg4z #rust
https://www.qt.io/blog/rust-ui-framework-via-bridging-technology
Announcing Rust 1.98.0 https://lobste.rs/s/hbjeir #release #rust
https://blog.rust-lang.org/2026/08/20/Rust-1.98.0/
It's not me, it's the compiler https://lobste.rs/s/v7ghbn #rust
https://parsa.wtf/cast/
This Month in Redox - May 2026 - Redox - Your Next(Gen) OS https://lobste.rs/s/6ixkjy #osdev #rust
https://www.redox-os.org/news/this-month-260531/
Sōzu 2.1.0: UDP load balancing for the programmable edge via @Miaourt https://lobste.rs/s/cjy8qw #networking #release #rust
https://www.clever.cloud/blog/company/2026/07/01/sozu-2-1-0-udp-load-balancer-programmable-edge/
Terra Flow IV: https://1-lisas-baker.pixels.com/featured/terra-flow-iv-lisa-s-baker.html
#abstract #abstractart #art #arte #artwork #wallart #homedecor #artforhome #artforsale #buyintoart #artprints #canvasprints #mastoart #fediart #fediverse #geometric #navy #rust #tan #creativeToots #modernart #contemporaryart #geometricdesign
What is `std::pin::Pin` in Rust? https://lobste.rs/s/ltzfkv #rust
https://vrong.me/blog/what-is-pinning-in-rust/
The Open Source Flight Sim Manifesto https://lobste.rs/s/m8q1qy #show #games #rust
https://viccuad.me/blog/open-source-flight-sim-manifesto
