Safe SIMD in Rust, even on the inside https://lobste.rs/s/jmhfck #rust
https://shnatsel.medium.com/safe-simd-in-rust-even-on-the-inside-c6f1ff381828
rust
Building an AsyncIO executor for the 3DS https://lobste.rs/s/tqxsky #rust
https://blog.cat-girl.gay/3ds-async-part-one/
Theseus: translating win32 to wasm via @wezm https://lobste.rs/s/ll8sr1 #rust #wasm #windows
https://neugierig.org/software/blog/2026/05/theseus-wasm.html
Rethinking the GNOME clipboard issues by @edu4rdshl https://lobste.rs/s/ffs7xz #javascript #linux #rust
https://edu4rdshl.dev/posts/rethinking-the-gnome-clipboard-issues/
Soar package manager https://lobste.rs/s/bmohqw #linux #rust
https://soar.qaidvoid.dev/
Enabling the next iteration of the borrow checker on nightly https://lobste.rs/s/fgf5vr #rust
https://blog.rust-lang.org/2026/08/04/enabling-polonius-alpha-on-nightly/
What kache actually caches via @PolyWolf https://lobste.rs/s/eh9gja #rust
https://kunobi.ninja/blog/what-kache-actually-caches
Optimizing #[sqlx::test] rebuild time https://lobste.rs/s/xhplww #performance #rust
https://kobzol.github.io/rust/2026/06/21/optimizing-sqlx-test-rebuild-time.html
A New Design for Pretty Printer Implementations in Rust https://lobste.rs/s/wa3gxl #performance #rust
https://blog.wybxc.cc/blog/pretty-printer-pye/
maestro: Lightweight, Linux-compatible kernel, written in Rust https://lobste.rs/s/yvydvs #osdev #rust
https://github.com/maestro-os/maestro
Making Rust supply chain attacks harder with Cackle (2023) https://lobste.rs/s/dl0yiv #rust #security
https://davidlattimore.github.io/posts/2023/10/09/making-supply-chain-attacks-harder.html
Five Years of Trying to Add Recursion to lychee via @vbernat https://lobste.rs/s/fsltyn #distributed #rust #web
https://endler.dev/2026/lychee-recursion/
A Structure-Aware Fuzzing Experiment https://lobste.rs/s/xnbyio #rust #testing
http://fitzgeraldnick.com/2026/06/01/structure-aware-fuzzing-experiment.html
tropius: detect AI tropes in prose https://lobste.rs/s/schop7 #rust
https://tangled.org/desertthunder.dev/tropius
Flow’s OCaml to Rust Port https://lobste.rs/s/gv5yqm #ml #rust #vibecoding
https://medium.com/flow-type/flows-ocaml-to-rust-port-78b95bcf49e9
Ever wanted to make a game that takes place in a procedurally generated world, but don't want to deal with the hassle of instantiating chunks as your player moves?
With my #fernweh library for #bevy, you declaratively define what chunks are made of, using the brand new Bevy scene system, and fernweh takes care of asynchronously computing and spawning/despawning them as needed.
Fernweh is *very* generic: it doesn't care if your game is 2D, 3D, or whatever else. *You* get to decide how to refer to chunks, *you* get to decide what chunks should be visible at what point, and chunks may be composed of *anything* that can be represented as a Bevy scene, that is, pretty much anything you could want (meshes, colliders, audio sources...).
https://crates.io/crates/fernweh
#rust #RustLang #BevyEngine #procgen #ProceduralGeneration #bsn
I am hiring a senior/staff SE for my team at Mapbox Japan
If you want to work on EV, with great compensation, 100% remote (in Japan), 20 vacation days, and you know #rust then let's connect.
https://jobs.ashbyhq.com/mapbox/4aa53184-caef-40ee-aed8-34b6e1f99c23
Symbolica 2.0: programmable symbols for Python and Rust https://lobste.rs/s/zpjc05 #python #rust
https://symbolica.io/posts/symbolica_2_0_release/
How Josh helps Rust manage code across multiple repositories via @fanf https://lobste.rs/s/1egwny #rust #vcs
https://blog.rust-lang.org/inside-rust/2026/06/04/how-josh-helps-rust-manage-code-across-multiple-repositories/
Local Reasoning for Global Properties https://lobste.rs/s/4rfzbl #programming #rust
https://tratt.net/laurie/blog/2026/local_reasoning_for_global_properties.html
Slint and the Node.js Event Loop https://lobste.rs/s/mml4wf #nodejs #rust
https://slint.dev/blog/slint-and-the-nodejs-event-loop
How Other Link Checkers Do Recursion https://lobste.rs/s/scnbr6 #distributed #rust #web
https://endler.dev/2026/how-other-link-checkers-recurse/
ZLUDA 6 release (run CUDA on non-Nvidia GPUs) https://lobste.rs/s/38nsyj #rust
https://vosen.github.io/ZLUDA/blog/zluda-update-q1q2-2026/
A Cross-Platform Rust UI Framework via Qt’s Bridging Technology https://lobste.rs/s/evkg4z #rust
https://www.qt.io/blog/rust-ui-framework-via-bridging-technology
