"Games are not physics engines. They are experiences. And racing games, more than many others, deliberately manipulate reality to deliver those experiences."
A quote from this great article by @wassimulator, dealing on core building blocks of vehicle physics simulation in video games.
https://wassimulator.com/blog/programming/programming_vehicles_in_games.html
Awesome overview on the subject, even for folks not working physics code but on car games. Love it! 😍