Getting somewhere :)
#lisp #gamejam #lispgamejam #guile #hoot
lispgamejam
#lispGameJam #commonLisp #gameDev #devlog #gamejam #itch https://screwlisp.small-web.org/lispgames/actual-game-gamejam/
My first (late!) devlog for the fall Lispgamejam. This jam I am focusing on a game rather than just producing some tech demo. In this one, I generate a couple symbolic maps in a reuseable way so I can have lots of zones. (later articles we will see that symbols can sub for pictures, and it's very programmable). Baby steps. + Thanks @KatS @kepeken
#commonLisp #mcclim #programming #NicCLIM
Will tootcodify it here
#lispyGopherClimate we are rolling around to that 8am-UTC Sunday-morning-in-Europe #lisp #peertube #live by request, covering #interlisp as well as #lispGameJam , #lisp generally. Live in a moment on https://toobnix.org/w/gXLXQqxf5MYg1NDF2Ua6oA as every week...!
Regardless of how ept or able I am feeling. #lisp on liberachat #irc please !
@interlisp @amoroso
autumn Lisp Game Jam 2025 - itch.io
https://screwlisp.small-web.org/lispgames/actual-game-gamejam/
https://screwlisp.small-web.org/lispgames/the-other-threeish-checkmarks/
#commonLisp #programming #McCLIM #gamedev #devlog #itchio using my own #NicCLIM map editor.
I guess the checklist I wrote before is now
1. Make a map, as above ✓
2. Fill in subrectangles of a map with another map ✓
3. Pop up some pictures and dialog using CLIM’s accepting-values
4. Use a door in the map to enter another map ✓
5. picturize the map symbols ✓
though there are clearly a few teething / #gameJam -ing pains. #lispGameJam . What do you think?
@zleap did you further develop thoughts on fediverse education? My own intuition is against trying to use the mastodon as a common university-class-web-forum because this is not special to i.e. the activitypub 2.0 protocol's federating and often ephemeral natures.
On the other hand, as I pointed out before lots of learning, teaching and play are clearly popular activities here. #lispGameJam is starting soon, so I will try #tootCoding my lisp game for that to see how it goes.
#lispGameJam #submission #itchio #gameDev #programming #commonLisp
wooo I made my #unix_surrealism jam week game and player-focused level editor (well, prescription anyway). The jam submission is here: https://itch.io/jam/autumn-lisp-game-jam-2025/rate/3822491#post-14732650
But the article/instructions mirror in which itchio did not break my markdown is here: https://screwlisp.small-web.org/lispgames/instructions-for-game-jam/
#lispyGopherClimate #live American Tuesday evening = 12am Wednesday UTC+0
#climateCrisis #haiku @kentpitman
need to repair archive
https://communitymedia.video/c/screwtape_channel/videos
#podcast #gopher #technology #gameDev #lispGameJam #programming
#interview -ing @someodd !
+ Notes from solderpunk and @tomasino
Also, ino's https://thehierophant.world exists
- someodd's games and programs
@mdhughes 46 years of game wisdom phlog
#lambdaMOO turned 35
#commonLisp https://screwlisp.small-web.org/fundamental/a-prog-feature/
Ryan Burnside entered the Autumn Lisp Game Jam 2025 with Interlisp Hungarian Rings, a puzzle he wrote in Interlisp. The project page provides instructions for downloading and playing the game:
#lispyGopherClimate #prerecorded on https://anonradio.net/ today whereever you are / every Wednesday 000UTC https://anonradio.net/ @SDF #aNONradio
I was pulled away by a non-moo-life-emergency today, so I just vocally scrawled this fifteen minutes
#climateCrisis #haiku by @kentpitman
https://climatejustice.social/@kentpitman/113470229615837230
https://climatejustice.social/@kentpitman/113469638990435690
Engage in and retoot those.
Google promotes lisp but it was a joke I explain unfunnily
#lispGameJam
https://itch.io/jam/autumn-lisp-game-jam-2024/
#unix_surrealism by @prahou
#programming #gamedev #devlog #commonLisp #series #lazyEvaluation #functionalprogramming https://screwlisp.small-web.org/lispgames/cl-series-for-game-logic/ #lispgamejam
Since cl-series generates native common lisp code by working at macro expansion time, I consider it suitable for my software individuals (who want only clos-less common lisp and their own logic (which they have an introspective theory of).
In particular, I use series to cut out rectangular subsequence of sequences -s
SERIES DOC UPDATE FROM RTOY https://gitlab.common-lisp.net/rtoy/cl-series/-/wikis/Series-User's-Guide
#programming #gamedev #lisp #devlog #lispgamejam the third for my birds eating insects eating plants experience https://screwlisp.small-web.org/lispgames/plant-sensors/ imagining the #automata #agent #Sensors .
Simple sensor input -> acceleration agents in a grid ideas.
I don't get what happened with that markdown table either.
I also add the #types for bird insect plant in my #softwareIndividuals KRF.
#gamejam forum post https://itch.io/jam/spring-lisp-game-jam-2025
#leonardoCalculus #Sandewall #programming #objectOriented #simulation #lisp #commonLisp
I feel like this article is one of those moments that is a monumental achievement for the writer themselves, but precedes adding glitzy picture making (which will eventually come too).
If you remember, I was recapitulating my somewhat failed #lispgamejam #gamedev . This time and in about half a week just now - I got the plant/insect/bird Breitenbergian Vehicle simulation workin'.
https://screwlisp.small-web.org/lispgames/LCKR-completing-the-simulation/