Tracing rays with jank https://lobste.rs/s/fyzfgj #clojure #graphics
https://jank-lang.org/blog/2026-06-01-optimization/
graphics
Gaussian Point Splatting https://lobste.rs/s/vlan0c #graphics
https://momentsingraphics.de/Siggraph2026.html
Microcontroller Magic: Under the Hood of the RP2350 "Sum Ergo Demonstro" demo https://lobste.rs/s/4ggkwf #video #graphics #hardware
https://www.youtube.com/watch?v=0_9YS2tsdYc
Furality Ultra Club A/V Writeup via @unlobito https://lobste.rs/s/r3ln3z #graphics
https://value.gay/blog/furality-ultra-av
z2d: Pure Zig 2D graphics library https://lobste.rs/s/xlvtoc #graphics #zig
https://github.com/vancluever/z2d
What To Learn To Be A Real Time Graphics Programmer https://lobste.rs/s/y1roko #graphics
https://blog.demofox.org/2026/07/01/what-to-learn-to-be-a-graphics-programmer/
Scientists finally complete Schrödinger’s 100-year-old color theory https://lobste.rs/s/zsdjqm #graphics #science
https://www.sciencedaily.com/releases/2026/06/260606015140.htm
The Scanline Sweeper: A Glyph Rendering Algorithm https://lobste.rs/s/sxzzzn #video #graphics
https://youtu.be/B9bztU1sTFA
Mr. Baby Paint & accidentally discovering a new cellular automata https://lobste.rs/s/j5ovrm #design #graphics
https://tekstien-marginaalien-keskus.aalto.fi/residenssi/heikki/blog/004-december-2/
Catlantean 3D - Making Graphics Like It's 1993 via @lobsters https://lobste.rs/s/oytnfw #games #graphics
https://staniks.github.io/articles/catlantean-3d-blog-1/
Revisiting Yliluoma’s ordered dither algorithm https://lobste.rs/s/cxxgbt #graphics
https://30fps.net/pages/revisiting-yliluoma-2/
Investigating Linux graphics (2025) https://lobste.rs/s/wenqxh #graphics #linux
https://roscidus.com/blog/blog/2025/06/24/graphics/
Triton: DirectX 11 driver for QEMU https://lobste.rs/s/0gmfid #graphics
https://blog.getutm.app/2026/introducing-triton-directx-11-driver-for-qemu/
merman: Mermaid.js, but headless, in Rust https://lobste.rs/s/qchywn #graphics #rust
https://github.com/Latias94/merman
Every Frame Perfect https://lobste.rs/s/bt7rtp #design #graphics
https://tonsky.me/blog/every-frame-perfect/
The Future of wasi-gfx and wasi:webgpu https://lobste.rs/s/6di69u #graphics #wasm
https://wasi-gfx.dev/blog/posts/future-of-wasi-gfx/
Point Cloud Sound for irregular shaped audio sources https://lobste.rs/s/7rmbd0 #graphics
https://blog.runevision.com/2026/06/point-cloud-sound-for-irregular-shaped.html
Emulator Debugging: Area 5150's Lake Effect https://lobste.rs/s/9qgahc #graphics #retrocomputing
https://martypc.blogspot.com/2025/05/emulator-debugging-area-5150s-lake.html
Training AI to Paint with Code https://lobste.rs/s/6kbeyi #graphics #vibecoding
https://surya.website/rling-qwen-to-paint-with-code
How my images are dithered https://lobste.rs/s/2gbb6l #graphics
https://dead.garden/blog/how-my-images-are-dithered.html
Physically Based - The PBR values database https://lobste.rs/s/qnipw7 #graphics
https://physicallybased.info
Half-Edge Data Structure. Part2 via @lesley https://lobste.rs/s/7ieq88 #graphics
https://alexsyniakov.com/2026/07/07/half-edge-data-structure-part-2/
Writing a bindless GPU abstraction layer https://lobste.rs/s/6a3wek #graphics
https://www.kevin-gibson.com/blog/writing-a-bindless-gpu-abstraction-layer/