RECLAIMER
a tactical roguelike
https://drewww.itch.io/reclaimer
Use your dash to pause time and establish the perfect attack, pushing enemies into walls to conserve ammo.
Escape with as much loot as you can!
RECLAIMER
a tactical roguelike
https://drewww.itch.io/reclaimer
Use your dash to pause time and establish the perfect attack, pushing enemies into walls to conserve ammo.
Escape with as much loot as you can!
The Autumn Lisp Game Jam has begun! I wish all jammers a happy hack! May all your parentheses be balanced.
#lispGameJam #commonLisp #gameDev #devlog #gamejam #itch https://screwlisp.small-web.org/lispgames/actual-game-gamejam/
My first (late!) devlog for the fall Lispgamejam. This jam I am focusing on a game rather than just producing some tech demo. In this one, I generate a couple symbolic maps in a reuseable way so I can have lots of zones. (later articles we will see that symbols can sub for pictures, and it's very programmable). Baby steps. + Thanks @KatS @kepeken
#commonLisp #mcclim #programming #NicCLIM
Will tootcodify it here
https://screwlisp.small-web.org/lispgames/the-other-threeish-checkmarks/
#commonLisp #programming #McCLIM #gamedev #devlog #itchio using my own #NicCLIM map editor.
I guess the checklist I wrote before is now
1. Make a map, as above ✓
2. Fill in subrectangles of a map with another map ✓
3. Pop up some pictures and dialog using CLIM’s accepting-values
4. Use a door in the map to enter another map ✓
5. picturize the map symbols ✓
though there are clearly a few teething / #gameJam -ing pains. #lispGameJam . What do you think?
Despite ample evidence to the contrary, #Ilive (hmm, if I were also #evil, that would be a pallindrome as well as a visual collision)
Fascinating (if I do say so) #lispgames #gamejam #gamedev #retrospective on #itch_io
https://lispy-gopher-show.itch.io/lispmoo2/devlog/834615/princess-revisited
I am enormously happy with the
{ verb [ dobj [ prep iobj ] ] } x
language dynamic, and how it shares your #lisp #repl, and their concerns are just... Different so they don't collide.
I guess I get my #languageDesign friends a little better now.
Thoughts?
What would a #videogame inspired by “Stand by Me” look like?
• An action game where you explore junkyards, cross bridges, and go swimming with friends.
• An interactive narrative stored on a #pico8 cartridge compressed to its absolute limits.
Or maybe both! And obviously, it’d have leeches.
“Stand Elsewhere” is what happens when Chris, Teddy, Vern, and Gordy set out on the Oregon trail.
Anyone have suggestions on where to try to promote the Games for Blind gamers gam jam? We got 110 sign ups last year, and hoping to get more sign ups this year!
#programming #gamedev #lisp #devlog #lispgamejam the third for my birds eating insects eating plants experience https://screwlisp.small-web.org/lispgames/plant-sensors/ imagining the #automata #agent #Sensors .
Simple sensor input -> acceleration agents in a grid ideas.
I don't get what happened with that markdown table either.
I also add the #types for bird insect plant in my #softwareIndividuals KRF.
#gamejam forum post https://itch.io/jam/spring-lisp-game-jam-2025
Running all year long! The *third* Forever Open Source game jam. Come contribute not just games (though we love games!) but SRDs, art, music, settings, anything that helps people create or play TTRPGs! Explore a world of open gaming:
https://itch.io/jam/forever-open-source-2025