🦨Announcing the "Help Pay 2025 Taxes + Kofi Goal" sale! help us use the power of slime lesbians to pay the tax man! you can either buy our game on sale, or you can support through Kofi if you want to. Check out the info here:
gamedev
#programming #gamedev #devlog #commonLisp #series #lazyEvaluation #functionalprogramming https://screwlisp.small-web.org/lispgames/cl-series-for-game-logic/ #lispgamejam
Since cl-series generates native common lisp code by working at macro expansion time, I consider it suitable for my software individuals (who want only clos-less common lisp and their own logic (which they have an introspective theory of).
In particular, I use series to cut out rectangular subsequence of sequences -s
SERIES DOC UPDATE FROM RTOY https://gitlab.common-lisp.net/rtoy/cl-series/-/wikis/Series-User's-Guide
#programming #gamedev #lisp #devlog #lispgamejam the third for my birds eating insects eating plants experience https://screwlisp.small-web.org/lispgames/plant-sensors/ imagining the #automata #agent #Sensors .
Simple sensor input -> acceleration agents in a grid ideas.
I don't get what happened with that markdown table either.
I also add the #types for bird insect plant in my #softwareIndividuals KRF.
#gamejam forum post https://itch.io/jam/spring-lisp-game-jam-2025
If I had to describe myself in a single sentence, it would go something like this:
I'm just a #gamedev who likes making games, but I'm not very good at it because my head is filled with #Xenoblade memes.
第7回のゲーム開発動画を投稿しました。
I posted the game development video part 7.
#ゲーム制作 #gamedev
https://youtu.be/rbGNQssVUwI
Fellow disabled players! 👋
For research: What were the most toxic comments you had to experience when talking about game accessibility on social media? Please feel free to DM me or flag your response with a CW, so that others don't have to read it and become retraumatised.
#GameDev #Accessibility #Disability
Rejoice Blender lovers, Blender 4.3 is here!
All new Grease Pencil 3, massively improved windowing support, new UV SLIM unwrapping and much more. We look at the 5 best new features of Blender 4.3 in this video.
Phobos Down 0.0.14 is finally out with the grenade launcher modifier, fragmenting explosive device, and many improvements!
➡️ Steam: https://store.steampowered.com/app/2754880/Phobos_Down/
➡️ Itch.io: https://fractilegames.itch.io/phobos-down
📄 Full announcement: https://www.fractilegames.com/posts/20250519-phobos-down-0.0.14-alpha-released/
With all the stuff happening in my life right now, I didn't had time for any game dev or art stuff lately...
So today I created a gradient #colorPallet with a program I made in #godot and tested it in two simple #lowPoly scenes which I created in #blender3d
I almost forgot how much fun it makes. And I really like the end result. Gradient Textures with low poly looks so pretty if you ask me 😍
#3dart #color #blender #gamedev #gameart #gameassets #3drender
the main thing keeping me from getting back into #gamedev is my macbook is underpowered and my mac mini doesn't have enough disk space
SEBI 16 - Out now on itch! ✨
16 of my favorite PICO-8 projects, polished and packed into one big bundle!
Also includes all .p8 cartridges for you to explore
https://elastiskalinjen.itch.io/sebi-16
#lispyGopherClimate #softwareEngineering #computerScience #lisp (every Wednesday 0UTC = Tuesday night in Americas)
#peertube #podcast #archive
https://communitymedia.video/w/gVRxvMKmdoAwHHJxrcJi5c
#climateCrisis #haiku from @kentpitman
https://screwlisp.small-web.org/
#commonLisp + #gnuplot
#McCLIM #hurkle #gameDev #retrospective so far
@amszmidt sets me straight about the #loopFacility yet again
@vnikolov points out we can read comp.lang.lisp
Join in in #lambdaMOO as always!
#programming #oop #commonLisp #GUI #app #McCLIM #gamedev #devlog https://screwlisp.small-web.org/lispgames/hurkling-onwards/ #hurkle
Well, it's pretty graphical now. Yes, table columns goofily resize and the history of button presses appear in the interactor shell: Really I just wanted to show you those features working.
Next article, I'll add two more asks and "launch" the game on itch.io.
Anyone else have a McCLIM show-and-tell?
While the Steam page is still in progress, download and try the game on our website :D
More info here: https://studio.blender.org/blog/dogwalk-early-access/
If you want to support our projects, consider signing up.
Us crash-test dummies do our best to stress-test Blender so it is production ready and bug-free ;)
like many #gamedev I dream about growing more plants, so today I decided to cover a courtyard with ivy. all you need is a good spot that catches a lot of rays
Blender 4.5 beta is here and boy is there one gigantic new features...
Vulkan support!
Of course this isn't it, there's actually a ton of great new quality of life features in there... and Vulkan!
https://gamefromscratch.com/blender-4-5-beta-arrives-with-vulkan-support/
Join us tomorrow for our Godot Meetup @ c-base!
For the first time we will be meeting at c-base for our new, roughly bi-weekly alternating meetups at two locations. Looking forward to seeing you at the space station underneath Berlin! 🛸
Thursday, 12 Jun 2025, 19:00-21:00
c-base e.V.
Rungestraße 20, Mitte, 10179 Berlin
https://www.meetup.com/godot-user-group-berlin/events/307867313/
#Berlin #GodotEngine #OpenSource #GameDev #Meetup #Hackspace #Makespace #Godot4
Postagem nova no blógue
! Sobre as notícias recentes do shadowban de jogos adultos do itch.io devido o monopólio de pagamentos:
https://punkytrio.neocities.org/posts/2025-07-31-Itch-io-monopolio-dos-cartoes-e-pix
Are you living in the Frankfurt/Rhine-Main area? The Godot Community FFM/Rhein-Main will be meeting at the local @cccffm hackspace for the very first time on Thursday, 17th of July, 19:00 PM! 🎉
https://ccc-ffm.de/hackerspace/
#Frankfurt #FFM #RheinMain #GodotEngine #OpenSource #GameDev #Meetup #Hackspace #Makespace #Godot4
If you, like me, sometimes like to watch YouTube videos while having a quick meal, I have a recommendation.
Ars Technica has a playlist of "War Stories": little documentaries about how things went wrong with some of the most popular video games of the past. They're amazingly done. They're also informative and inspiring if you're a #gamedev, and sometimes downright funny (my favorite is the one about Level 99 killer rabbits in Ultima Online).
Here: https://www.youtube.com/playlist?list=PLKBPwuu3eCYkScmqpD9xE7UZsszweVO0n
Another #PixelArt daily done! :) Where giants weep.
You can grab the full-quality versions (for free) here: https://ko-fi.com/i/IC0C11B66EZ
ENJOY!
#mastoArt #digitalArt #fediArt #art #landscape #wallpaper #creativeToots #gameDev
If you have a dime to spare, please throw some into my #mutualaid pot :')
Your girl is trying to make it to Playtopia in Dec and reconnect with my communities in the area. It's honestly not the most urgent of matters, but being a #black #transartist in Southern Africa, this is a really big opportunity for me. I get to enter the predominantly white #gamedev spaces and make my voice heard.
🪘Goal🪘 ($40/$700) to cover transport
https://ko-fi.com/imp3tuz/goal?g=0
#transmutualaidrequest #MutualAidRequest
Me: I should make some browser games in Tic80.
(I revive my Gemini Space)
Me: I SHOULD MAKE LOTS OF COMMAND LINE GAMES.
Devlog #14:
KEMOVERSE REACHES VERSION 1.1
TL;DR:
We're developing a Free software Gacha-TCG playable from the within the fediverse and we've reached the first milestone.
Here's the current stuff that has been implemented:
- 🎲 Card roll system
- 🧠 Core database structure for cards
- 📦 Basic support for storing pulls per player
- ⏱️ Time-based limitations on rolls
- ⚠️ Explicit account creation/deletion
- PLEROMA SUPPORT??
Shout-out to moon for carrying it all by himself and implementing it in an afternoon.
Version 2.0 is planned to have:
- Duels
- Card Creator 🖌
- Stat system
- Trading 🧐💰🎴
- Inventory 🎴🎴🎴
- Default card bundle
- Standard card template
- Banners
More info can be found in our repository: https://git.waifuism.life/waifu/kemoverse
I want to give a thank to the devs that have started working on my silly project, (no particular order) VD15, Nyanide, pwm, Moon, Munir, Naiji, and everyone that has commented, liked, repeated or someway be interested in the project.
You're all awesome.
How are we continuing?
The development continues steadily on our free time.
I'm slowly also making cards as we go, to try out new styles, and search for a consistent art-style, at least for the first batch.
Based on the poll that I made the other day:
https://mai.waifuism.life/notes/a8pd3yavp1a700qv
The most wanted types of cards and their votes were:
- Niche anime 65
- Inside Jokes 71
- Original characters 82
- Fedi admins 99 votes
- OS-tans (fedi mascots too) 135 votes!!
I'll be focusing on these kinds of cards for the first batch, but any recommendations are still appreciated.
#kemoverse #kemoversedev #devlog #gamedev #gamedevelopment #tcg #finance
Shout-out to the least liked kind of cards: Gacha games
RE: https://mai.waifuism.life/notes/a8tjepswltwf016w
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