I spent the last couple of days to figure out how to compile my own custom godot export templates with encryption key baked in.
I made a set of podman containerfiles and scripts to automate the process.
Tested that it worked with my own project.
They are available on codeberg [1]
I built the scripts around the last stable Godot 4.7.1 release. But it is easy to update this to any release you like.
Edited 22d ago