[Game] Save. Load. Repeat.

Yohan Yukiya Sese Cuneta ์‚ฌ์š”ํ•œ ๐Ÿ“‡

Yohan Yukiya Sese Cuneta ์‚ฌ์š”ํ•œ ๐Ÿ“‡ @youronlyone

14 games  

โ€œA loop of echoes, where I left pieces of myself.โ€

~ Anonymous

These arenโ€™t just games I played to finish. Theyโ€™re entries in my personal journal, replayed like old songs to relive something familiar again.

Carrier Command [Game] IGDB
Dec. 31, 1988
genre: Shooter / Simulator โ€ฆ platform: DOS / Mac / Commodore C64/128/MAX / Amiga / Amstrad CPC โ€ฆ developer: Realtime Games Software Ltd. publisher: Rainbird
Carrier Command is a landmark 1980s computer game available on Amiga, Atari ST, PC, ZX Spectrum, Apple Macintosh, Commodore 64 and Amstrad CPC computers.

Described by The Games Machine as a "seminal game destined to change the state of gaming", Carrier Command won accolades from across the industry.
dos
Empire: Wargame of the Century [Game] IGDB
Dec. 31, 1987
genre: Strategy / Tactical platform: DOS / Commodore C64/128/MAX / Amiga / Atari ST/STE / Apple II developer: Northwest Software publisher: Interstel Corporation
Empire is a turn based strategy game where the player founds cities and build armies in order to achieve world domination.
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Empire Deluxe [Game] IGDB
Dec. 31, 1993
genre: Strategy platform: DOS developer: White Wolf Productions publisher: New World Computing
Empire Deluxe is a strategy game where players control cities to build units and conquer the map.
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StarCraft: Brood War [Game] IGDB
Nov. 30, 1998
genre: Real Time Strategy (RTS) / Strategy platform: Windows / Mac developer: Saffire publisher: Blizzard Entertainment
In the distant future, the newly formed Terran Dominion faces the arrival of two hostile alien races: the savage Zerg and the enigmatic Protoss. Gather resources and expand your forces to lead them to victory. The only allies are enemies. The only choice is war.
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Curse of the Azure Bonds [Game] IGDB
Dec. 31, 1989
genre: Role-playing (RPG) / Turn-based strategy (TBS) โ€ฆ platform: Windows / DOS / Mac / Commodore C64/128/MAX / Amiga โ€ฆ developer: SSI (Strategic Simulations, Inc.) publisher: SSI (Strategic Simulations, Inc.)
Welcome to the official Advanced Dungeons & Dragons computer product, Curse of the Azure Bonds, A Forgotten Realms fantasy role-playing epic. This adventure game is based on the rules and background created by TSR, Inc. and a storyline created especially for this game. THE CURSE OF THE AZURE BONDS adventure begins in the frontier city of Tilverton on the border between the great kingdom of Cormyr and the scattered settlements of the Dalelands. The characters begin as experienced adventurers who have been ambushed, captured, and cursed with five magical bonds.

Each bond is an azure-blue symbol imprinted just under the skin of each character's swordarm. These bonds have dangerous magical powers that can take control of the characters' actions. The characters' quest in Curse of the Azure Bonds is to search the Realms for the source of the bonds and rid themselves of the bonds' terrible curse.

After you saved the entire city of Phlan and located the Pool of Radiance, a simple trip to Tilverton should have been as easy as a noon-day stroll. But it wasnโ€™tโ€ฆ Ambushed, captured and knocked unconscious, you awake with no idea who attacked you or how you arrived in Tilverton. You only know that five azure-blue symbols are imprinted under the skin of your right arm. The mystical power of the azure symbols ensnares your will like metal bonds! And when the bonds glow, you must do as they command, No magic can dispel them, no prayers can remove them. Your only hope: search the world for members of the alliance who created the bonds and regain control of your own destiny. Only then can you be free of the Curse of the Azure Bonds.
Guild Wars: Factions - Collector's Edition [Game] IGDB
April 28, 2006
genre: Role-playing (RPG) / Strategy โ€ฆ platform: Windows developer: ArenaNet publisher: NCSOFT
Guild Wars Factions is the second stand-alone campaign of Guild Wars. It is set in the Eastern-styled (Asian) continent of Cantha.

The Guild Wars Factions Collector's Edition box includes:
- Special In-Game Dance Emote for the Assassin and Ritualist
- Double-sided poster: Map of Cantha and Assassin and Ritualist Poster
- Artbook: "The Art of Guild Wars: Factions"
- Bonus Music Key
- Guild Wars Factions Soundtrack CD
- Guild Wars Factions Mouse Pad
- 2006-2007 Desk Calendar
- 18x25cm Ritualist Cloth Picture
- Assassin Sticker Pack
- In-Game Miniature Kuunavang

Two hundred years ago, the Betrayer, Shiro Tagachi, transformed the lush continent of Cantha into a devastated landscape of stone forests and crystalline seas. Now, in a land torn asunder by war, who you fight is as important as who you serve. While Kurzicks and Luxons battle for ever-decreasing resources, a horrible plague threatens the very existence of an empire still reeling from the betrayal that nearly destroyed it two centuries earlier.
OpenTTD [Game] IGDB
March 14, 2004
genre: Simulator / Strategy โ€ฆ platform: Linux / Windows / Mac / Android developer: OpenTTD Team publisher: OpenTTD Team
OpenTTD is a business simulation game initially developed by Ludvig Strigeus in which players earn money by transporting passengers and cargo via road, rail, water, and air. It is an open-source remake and expansion of the 1995 Chris Sawyer video game Transport Tycoon Deluxe.

Connect industries and cities on procedurally-generated maps of up to 4096 x 4096 tiles by building a network of roads, railways, docks, and airports. Navigate dense city streets, cross oceans and rivers, and conquer high mountains in one of four climates.

Work alone or with friends to complete production chains and transport finished goods to towns. Assemble a fleet of hundreds of vehicles, transferring cargo as needed in an interconnected, multimodal network with optional cargo destinations.

Keep up with technological improvements through the years as towns grow; new modes of transport are invented; and industries appear, change production, or fail. Expand stations and build network capacity to keep up with demand and avoid delays.

Customize your OpenTTD experience via community-made mods downloaded through an in-game content service, including real-world vehicles, new industry sets, custom scenarios, and more.

OpenTTD is free and open-source software, licensed under the GNU General Public License version 2.0. OpenTTD is under ongoing development. OpenTTD is not an abbreviation of anything.
Dungeon Siege [Game] IGDB
April 5, 2002
genre: Role-playing (RPG) platform: Windows / Mac developer: Westlake Interactive publisher: MacSoft Games
Dungeon Siege combines the immersive elements of a role-playing game with over-the-top intensity and non-stop action. Dungeon Siege plunges you into a continuous 3D fantasy world where you face off against an army of evil that has been unleashed.
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Ultima IV: Quest of the Avatar [Game] IGDB NeoDB
Nov. 1, 1985
genre: Role-playing (RPG) platform: Windows / DOS / Mac / Commodore C64/128/MAX / Amiga โ€ฆ developer: Origin Systems publisher: Origin Systems
Following the defeat of the evil triad in the previous three Ultima games, the world of Sosaria changed beyond recognition: continents rose and sank, and new cities were built, heralding the advent of a different civilization. Unified by the reign of the benevolent monarch Lord British, the new world was renamed Britannia. Lord British wished to base people's well-being on the ethical principles of Truth, Love, and Courage, proclaiming the Eight Virtues (Honesty, Compassion, Valor, Justice, Sacrifice, Honor, Spirituality, and Humility) as the ideal everyone should strive for. The person who could accomplish full understanding and realization of these virtues would serve as a spiritual leader and a moral example for the inhabitants of Britannia; he alone would be able to obtain holy artifacts, descend into the Stygian Abyss, and access the Codex of Ultimate Wisdom. This person is the Avatar.

The fourth game in the Ultima series features an improved game engine, with color graphics and enhanced character interaction: the player can have conversations with non-playable characters by typing names of various topics. However, the main difference between Ultima IV and its predecessors in the series (as well as other role-playing games) lies in the game's objectives and the ways to fulfill them.

Instead of building up a character by any means possible in order to face a villain in the end of the game, in Ultima IV the player is trying to become the Avatar, a role model for people. This means upholding the Eight Virtues, basically trying to become a better person. Making morally conscious decisions and helping other people is not done expecting a material reward, but because it is the actual goal of the game and the main focus of its gameplay. The game frowns on behavior typical of most other RPGs, such as backstabbing fleeing enemies or picking up everything that isn't nailed down even if it does not belong to the protagonist. This different approach established the game's reputation as the first "true" Ultima, influencing the design philosophy of later installments and the overall spirit of the series.

Character creation is done by choosing responses to morally ambiguous questions. Each of the Eight Virtues corresponds to a character class; by determining the player's personal priorities in the virtues, the game assigns a class and a starting location for the Avatar. After emerging in Britannia, the player is free to explore it in various ways (on foot, moongate teleportation, on horseback, by ship, etc.). Certain items must be collected in any order to enter the Stygian Abyss and complete the game. The Avatar also has to reach the highest level in all virtues. This is achieved by various means: donating blood increases Sacrifice, not fleeing from combat increases Valor, etc. The process, however, is not irreversible: should the Avatar overpay a blind seller, he gains Compassion points; should he, on the other hand, cheat the seller by underpaying, his level in several virtues would decrease.

These unorthodox features of the game co-exist with plenty of traditional RPG elements, such as dungeons to explore and hostile monsters to kill. Enemies are encountered on the world map as well as in dungeons; combat takes place on separate top-down screens, allowing player-controlled and enemy parties freely move on them. Characters accumulate experience points and level up, gaining higher amount of hit points and access to stronger magic spells. Like in the previous installments of the series, world map, town exploration and combat are presented from a top-down view, while the dungeons are pseudo-3D and are explored from first-person perspective.

Ultima IV also introduces several new gameplay features to the series and role-playing games in general. A number of initially non-playable characters living in various areas of the game world are able to to join the party and fight alongside the hero, replacing traditional player-generated characters or mercenaries and adventurers available only in special locations. Additional new elements include buying and combining reagents in order to cast spells, puzzle rooms in dungeons, and others.

The FM Towns version, while identical to the others in gameplay, introduces upgraded graphics similar to those used in next installment of the series.

As an addendum to this work, I, Lord British, would like to speak of the Quest of the Avatar mentioned in these pages. The Quest of the Avatar is the search for a new standard, a new vision of life for which out people may strive. We seek the person who can become a shining example of our nation and guides us from the Age of Darkness into the Age of Light. We have sent this message our to the farthest reaches of the known universe, indeed, we have even spoken across the void of time. Is there One who can complete the Quest of the Avatar? Many have tried already, and have met with partial success, becoming enlightened in one or more of the Eight Virtues of the Avatar - but none have yet attained the true state of being an Avatar.

The secrets of the Avatar are buried deep in the hearts of both our people and the land in which we dwell. The search will be arduous and the One who shall succeed must be able to assemble all the parts of the great mystery in order to solve the Quest. Gaze upon the device portrayed on the facing page of this tome. Learn it well, for when thou dost gaze upon it again then shall thy life's quest be revealed.
Descent [Game] IGDB
Dec. 31, 1994
genre: Shooter / Simulator platform: Windows / PlayStation / DOS / Mac / Panasonic M2 developer: Parallax Software publisher: SoftBank
Welcome to Descent - 30 levels of the most mind-bending, stomach-churning action game ever. Featuring true 3-Dimensional worlds with light source shading, texture mapping, 3-D morphing, directional sound effects and sizzling music, this is technology taken to the limit.You begin deep below the surface of Lunar Base I where an unknown alien race has taken over the chasm of the Post-Terran Mining Corporation. Lunge straight down mine shafts, twist around never-ending tunnels and fight your way past robotic menaces in an environment that's truly 360ยฐ 3-D... move up, move down, shoot everything everywhere. Hang onto your senses (and your lunch) as you drop straight down mine shafts on a ride that'll leave you spinning.And what's the good of losing your mind if you can't share the experience with your friends? Descent invites you and your buddies to dive into the action together with head-to-head combat and cooperative two-player modem and eight-player network support.
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Ultima V: Warriors of Destiny [Game] IGDB
March 1, 1988
genre: Role-playing (RPG) / Adventure platform: DOS / Commodore C64/128/MAX / Amiga / Atari ST/STE / Apple II โ€ฆ developer: Origin Systems publisher: Origin Systems
After a century of relative peace, the Avatar of Virtue is summoned back to the medieval kingdom of Britannia to deal with a new threat: the usurper Lord Blackthorn, a formerly honorable nobleman who has been corrupted by strange new creatures called the Shadowlords. After the recent disappearance of the true king, Lord British, the realm has fallen under martial law. Blackthorn now rules the land by brutally enforcing the eight Virtues upon the people of Britannia - corrupting their meaning in the process. The Avatar must gather together his former companions, now made outlaws by Blackthorn's regime, and venture forth to defeat the vile Shadowlords and recover the true king from the shadowy depths of the Underworld.

Summoned to Britannia once again, youโ€™ll need all of your newfound Avatar powers to face your greatest threat yet. The world is now ruled by the tyrant Lord Blackthorn after Lord British was lost on an adventure in the Underworld. Blackthorn uses his malevolent Shadowlords to terrorize the land. As the upholder of the Eight Virtues, itโ€™s up to you to stop him.
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Ultima VI: The False Prophet [Game] IGDB
June 1, 1990
genre: Role-playing (RPG) platform: DOS / Commodore C64/128/MAX / Amiga / Super Nintendo Entertainment System / Super Famicom โ€ฆ developer: Origin Systems publisher: Pony Canyon
Ultima VI sees the player return to Britannia, at war with a race of gargoyles from another land, struggling to stop a prophecy from ending their race. The player must help defend Britannia against these gargoyles, and ultimately discover the secrets about both lands and its peoples.

Though believed to be mythological creatures the existence of Gargoyles was discovered shortly after the first expedition into the geologically unstable underworld. At first, they seemed content to remain in their subterranean domain, but recently they began appearing in our world, seemingly bent on doing us great harm. These diabolical nemeses have begun to seize our holy shrines and places of enlightenment. Scores of homes and villages in our land have been destroyed during nocturnal raids mounted by the daemonic fiends, while countless others stand empty and deserted.

Local and government militias have organized in opposition to the calamitous invasion from below. Whole brigades of skilled warriors from Serpent's Hold have clashed with these tireless foes on the field of battle, but to no avail. The Gargoyles' methods suggest that they are searching for something of great value. It is even rumored that they may seek your destruction, though why this should be is not known to us.
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Ultima VII: The Black Gate [Game] IGDB
April 16, 1992
genre: Role-playing (RPG) / Adventure platform: DOS developer: Origin Systems publisher: Origin Systems
It has been two centuries since the Avatar last appeared in our good kingdom. Some have written that at last it is possible to interpret the tales of the Avatar as they should be, with the proper historical perspective. Some argue that as time moves on, the truth of what actually occurred will fade even further away and that we have a responsibility to preserve the legends as we now know them. However, most agree when it comes to a number of basic theories.

While there are those who maintain that the stories of the Avatar are only myths, practically all credible scholars say that at least some elements of the Avatarโ€™s tales are historical fact. In reality, one need look no further than the Isle of the Avatar to see very persuasive evidence that the Avatar did indeed exist - at least as a person if not as a spiritual being!
It is most likely that there has been more than one Avatar. All of the writings insist that the Avatar who negotiated the peace between Britannia and the gargoyles is the one and same person who first appeared to vanquish the sorcerer Mondain those many years ago. While saying it is most unlikely, historians do not firmly deny the possibility of there having been only on Avatar. After all, our good sovereign monarch, wise Lord British, has himself displayed an amazing longevity!

Whatever interpretation of history proves to be most accurate, it seems undeniable that the Avatar will not return to our fair kingdom. By all indications the age of magic is coming to an end. With the decline on reliability of mages, and with the kingdom turning away from the magical arts, it is doubtful that extreme danger - that which would require an Avatarโ€™s aid to defeat it - will ever return to Britannia. And thankfully so.

Upon us is the age of The Fellowship, in which one does not simply wait in anticipation for a heroic savior when a crisis occurs. In this less spectacular but more practical day, we are left to solve our problems with our own minds and our own will.

A long era of peace has gone by in Britannia, with no great threats disturbing the lives of the people. Yet, something is amiss in the land. Magic seems to be dying, with mages becoming mad. The people are unhappy, and feel spiritually-empty and betrayed in life. A new sect called "The Fellowship" expands its membership in the lower classes, and secures influence through their prominent members who ascend to leading positions in society.

The Player again is the Avatar. One evening, a demonic, red face appears on the Avatar's computer screen on Earth, and declares its impending rule over Britannia. Alarmed, the Avatar consults the circle of stones, and finds a moongate already waiting to send the hero to Trinsic. Upon arrival, it transpires that a brutal murder has occurred. Investigating, the Avatar learns of similar past murders, and directly encounters further such killings throughout their travels.

The Fellowship becomes incrementally more suspicious -- in particular their leader, Batlin. Furthermore, a mysterious voice appears periodically to give the Avatar dubious guidance. Finally, after many perils the Avatar is reunited with the Time Lord, who reveals the true nature of recent events: The Fellowship is the puppet of the red-faced being, the Guardian.

The Guardian has put in motion a plot to enter Britannia through a Black Moongate and uses three blackrock Generators to spread his influence preceding his arrival. The Avatar destroys the Generators, then hurries to the Isle of the Avatar to intercept the completion of the Black Gate. In a brutal battle with Batlin and the elusive murderers, the latter are brought to justice while the former escapes by teleportation. Just before the Guardian can come through, the Avatar destroys the Gate.

Britannia is saved at the cost of the Avatar being stranded in the realm with an ominous threat of further turmoil and destruction left by the Guardian. Thus, the Age of Armageddon begins, continuing in Ultima Underworld II and Ultima VII, Part Two: Serpent Isle.
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Ultima VII: The Forge of Virtue [Game] IGDB
Sept. 1, 1992
genre: Role-playing (RPG) platform: DOS developer: Origin Systems publisher: Origin Systems
Ultima VII: The Forge of Virtue is an expansion pack for Ultima VII: the Black Gate.
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Created date: May 11, 2025