RPG
Dungeon Siege IGDB
April 5, 2002
genre: Role-playing (RPG) platform: Windows / Mac developer: Westlake Interactive publisher: MacSoft Games
Dungeon Siege combines the immersive elements of a role-playing game with over-the-top intensity and non-stop action. Dungeon Siege plunges you into a continuous 3D fantasy world where you face off against an army of evil that has been unleashed.
May 16, 2007 played
RPG
Guild Wars 2: End of Dragons IGDB
Feb. 28, 2022
genre: Role-playing (RPG) / Adventure platform: Windows developer: ArenaNet publisher: NCSOFT
Guild Wars 2: End of Dragons is the third expansion for the award-winning and critically acclaimed MMORPG Guild Wars 2. The dragon cycle that has sustained and blighted Tyria for ages is collapsing. Mortal hearts and choices will define this moment in history—and echo in the future forever.

Over two centuries ago, the Empire of the Dragon severed all bonds with central Tyria and Elona. Cantha has its own history of turmoil and triumph, reflected in ancient landmarks, enduring artistry, and modern life.
Guild Wars 2: Heart of Thorns IGDB
Oct. 23, 2015
genre: Role-playing (RPG) platform: Windows / Mac developer: ArenaNet publisher: NCSOFT
The first expansion pack for Guild Wars 2.
Journey deeper into the heart of the Maguuma Jungle to discover new challenges, adventures, and ancient civilizations. Unlock the ability to use the new profession that channels legends from the Mists: the Revenant. Learn new abilities through the account-wide mastery system and further train your characters with new elite specializations to gain access to new weapons, skills, and traits.

The story of Guild Wars 2: Heart of Thorns takes place in the Heart of Maguuma, the deep jungle where Pact forces crashed on their way to confront the Elder Dragon Mordremoth. Discover the secrets of the Maguuma Jungle, meet the new cultures and races who live there, and explore the vastly vertical maps as you progress your characters through this new region.

The jungle dragon, Mordremoth, is one of six Elder Dragons that threaten all life on Tyria with their corrupting influence and insatiable hunger for magic. Twisted by Mordremoth, the sylvari Scarlet Briar devastated the city of Lion's Arch and disrupted a magical ley line, awakening the dragon. Now it begins to send its minions, the Mordrem, forth to establish its hold on Tyria—and to bring the sylvari race under its control.

You'll journey through four of the largest, most diverse and replayable maps ever built in the world of Guild Wars; maps in Guild Wars 2: Heart of Thorns are designed as three-dimensional volumes rather than traditional flat planes. You'll have more to explore as you travel through the jungle biomes, from the canopy heights to the jungle floor and deep below into the jungle roots.
Guild Wars 2: Path of Fire IGDB
Sept. 22, 2017
genre: Role-playing (RPG) platform: Windows / Mac developer: ArenaNet publisher: ArenaNet
Guild Wars 2: Path of Fire is the second expansion for the award-winning game, Guild Wars 2. As the balance of magic comes undone, lead your allies in the hunt for the rogue god Balthazar, whose scorched-earth campaign threatens the very existence of Tyria.

Introducing mounts, mounts are far more than a speed boost—they're a whole new way to explore the world of Tyria. Unlock and train your new companions using the max-level Mastery character progression system, and explore freely by leaping across canyons, bounding up high cliffs, and skimming over quicksand.

Continue to evolve and customize your level-80 character with a new elite specialization for each profession. With a new variety of playstyles, weapon choices, and traits to choose from, there are more options than ever to play your way.

Discover and earn treasures as you journey through the Crystal Desert. Outfit your character with new armor sets, skins, and weapons inspired by Elonian culture and the heritage of the desert.

Humanity has worshipped the six gods for centuries, even as their prayers went unanswered. Now the god of fire and war, Balthazar, has made an unexpected return, only to reveal himself as a ruthless manipulator with little regard for mortal life.

Tyria's heroes thwarted the first stage of his catastrophic plan to destroy the Elder Dragons—but now he's raised a zealous army to cut a path of terror and destruction across the south. You must halt their march before Balthazar sets the foundations of the world ablaze.
Guild Wars 2 NeoDB Douban NeoDB IGDB
Aug. 25, 2012
genre: Role-playing (RPG) / Adventure platform: Windows developer: ArenaNet publisher: NCSOFT
Guild Wars 2 is an online role-playing game with fast-paced action combat, a rich and detailed universe of stories, awe-inspiring landscapes to explore, two challenging player vs. player modes, and no subscription fees!

Your story begins the moment you bring your character to life. When you create your character, you’ll choose from a range of biographical options that reflect their personality, history, and how they see the world. This biography will set you down a story path, which offers you choices to make. Your decisions will take the story in different directions.

The race you choose for your character determines which of the five massive home cities they’ll begin their story in. Your personal story will guide you through private, instanced chapters that explore your character’s life and adventures as they shape their own destiny. If you need a little help, you can always invite friends along to experience your personal story with you. As “guest stars,” these players can help you, but it’s still your story, and key decisions are yours to make

Guild Wars 2 provides players both the social, fully interactive feeling of a multiplayer game as well as the customized, choice-based story of a role-playing game. Whether the stakes are epic or personal, we want players to experience their own story within Tyria.

We’ve brought to life a massive world of events, storylines, and characters—all we need is you.
Guild Wars 2: Secrets of the Obscure IGDB
Aug. 22, 2023
genre: Role-playing (RPG) / Adventure platform: Windows developer: ArenaNet publisher: NCSOFT
A new chapter unfolds in Guild Wars 2: Secrets of the Obscure, the fourth expansion for the award-winning MMORPG Guild Wars 2. Soar through the skies to combat the strange and otherworldly forces emerging through rifts to devastate Tyria. The adventure continues through three major story and content releases to follow. A self-contained story with its own resolution will play out at launch. Later releases will seamlessly pick up where the launch arc concluded and tell the rest of the expansion's story. Additional features and updates across the game are planned for release every quarter.
Guild Wars 2: Janthir Wilds IGDB
Aug. 20, 2024
genre: Role-playing (RPG) / Adventure platform: Windows developer: ArenaNet publisher: NCSOFT
Explore new lands, wield a spear in combat, and test yourself in challenging encounters in Guild Wars 2: Janthir Wilds. The newest adventure in the world of Tyria will play out over the course of four quarterly releases: a year of content, feature updates, and more.

As the wayfinder and their allies battled the Kryptis, the leaders of Tyria were quietly working to form the Tyrian Alliance. Now it is time to introduce the Wizard’s Court and the Astral Ward to the world and strengthen the different nations. Begin a risky expedition in search of support in the treacherous Janthir wilds, where hidden secrets and malevolent creatures lie in wait for your arrival.

Bristling with mursaat ruins and harrowing to navigate, the fabled Isles of Janthir have been carefully guarded by the wizards of the Astral Ward—and to most of Tyria's denizens, they are a distant legend. But recent events have inspired the world’s leaders to form the Tyrian Alliance and dispatch you—the Astral Ward’s wayfinder—to befriend new allies. As you seek out the lowland kodan colony in Janthir, you will explore, fight, and learn more about the mysteries of Tyria’s past.
Guild Wars: Factions - Collector's Edition IGDB
April 28, 2006
genre: Role-playing (RPG) / Strategy platform: Windows developer: ArenaNet publisher: NCSOFT
Guild Wars Factions is the second stand-alone campaign of Guild Wars. It is set in the Eastern-styled (Asian) continent of Cantha.

The Guild Wars Factions Collector's Edition box includes:
- Special In-Game Dance Emote for the Assassin and Ritualist
- Double-sided poster: Map of Cantha and Assassin and Ritualist Poster
- Artbook: "The Art of Guild Wars: Factions"
- Bonus Music Key
- Guild Wars Factions Soundtrack CD
- Guild Wars Factions Mouse Pad
- 2006-2007 Desk Calendar
- 18x25cm Ritualist Cloth Picture
- Assassin Sticker Pack
- In-Game Miniature Kuunavang

Two hundred years ago, the Betrayer, Shiro Tagachi, transformed the lush continent of Cantha into a devastated landscape of stone forests and crystalline seas. Now, in a land torn asunder by war, who you fight is as important as who you serve. While Kurzicks and Luxons battle for ever-decreasing resources, a horrible plague threatens the very existence of an empire still reeling from the betrayal that nearly destroyed it two centuries earlier.
Guild Wars: Nightfall - Collector's Edition IGDB
Oct. 27, 2006
genre: Role-playing (RPG) / Strategy platform: Windows developer: ArenaNet publisher: NCSOFT
Guild Wars Nightfall is the third campaign of Guild Wars It is set in the North-African-themed continent of Elona.

In Guild Wars Nightfall, you will never face danger alone. Not only can you group with any of millions of players worldwide, but now, for the first time ever, you'll be able to band together with customizable Heroes that will not only fight by your side, but level up with your character and follow your orders as you fight to hold back the night.

The Guild Wars Nightfall Collector's Edition box includes:
- in-game Miniature Varesh
- exclusive dance emotes for Derwish and Paragon characters
- Nightfall Bonus Music Key, providing exclusive in-game music from Guild Wars composer Jeremy Soule
- "Making of Guild Wars Nightfall" DVD
- Artbook "The Art of Guild Wars: Nightfall"
- Nightfall Soundtrack CD
- Nightfall Skill Pins
- foldout standee of Warmarshal Varesh
- Elona Map Poster
Guild Wars: Eye of the North IGDB
Aug. 31, 2007
genre: Role-playing (RPG) / Strategy platform: Windows developer: ArenaNet publisher: NCSOFT
Guild Wars: Eye of the North is the first expansion for Guild Wars with content geared exclusively for level 20 characters.

Return to the battle-scarred continent of Tyria, the home of the original Guild Wars game. There, old friends await, ready to assist you in settling past scores. But an even greater threat looms... The land has erupted, spewing forth a race of beings with only one thought—destroy everything. Win or lose, your actions will set the stage for Guild Wars 2.
Guild Wars: Collector's Edition IGDB
May 28, 2005
genre: Role-playing (RPG) / Strategy platform: Windows developer: ArenaNet publisher: NCSOFT
In a world torn by conflict, where human kingdoms are all but destroyed and guilds sacrifice all for a chance to control the Hall of Heroes, a champion must rise from the ruins of a once-proud land to lead refugees from the ashes and fulfill an ancient prophecy. Will that hero be you?

The Guild Wars Collector's Edition box includes:
- Exclusive in-game Divine Aura for your characters
- Logitech Internet Chat Headset
- Teamspeak Software (custom version)
- Artbook "The Art of Guild Wars" with 128 Pages
- Guild Wars Soundtrack CD

Across Tyria, the human kingdoms are under attack by the vicious Charr. As a young hero caught between the powerful will of King Adelbern and the rebellious Prince Rurik, you are called upon to defend humanity. Will you become an instrument of the ancient prophecy or be crushed beneath it? Rally your strength and the power of your guild to establish your legend.
Curse of the Azure Bonds IGDB
Dec. 31, 1989
genre: Role-playing (RPG) / Turn-based strategy (TBS) platform: Windows / DOS / Mac / Commodore C64/128/MAX / Amiga developer: SSI (Strategic Simulations, Inc.) publisher: SSI (Strategic Simulations, Inc.)
Welcome to the official Advanced Dungeons & Dragons computer product, Curse of the Azure Bonds, A Forgotten Realms fantasy role-playing epic. This adventure game is based on the rules and background created by TSR, Inc. and a storyline created especially for this game. THE CURSE OF THE AZURE BONDS adventure begins in the frontier city of Tilverton on the border between the great kingdom of Cormyr and the scattered settlements of the Dalelands. The characters begin as experienced adventurers who have been ambushed, captured, and cursed with five magical bonds.

Each bond is an azure-blue symbol imprinted just under the skin of each character's swordarm. These bonds have dangerous magical powers that can take control of the characters' actions. The characters' quest in Curse of the Azure Bonds is to search the Realms for the source of the bonds and rid themselves of the bonds' terrible curse.

After you saved the entire city of Phlan and located the Pool of Radiance, a simple trip to Tilverton should have been as easy as a noon-day stroll. But it wasn’t… Ambushed, captured and knocked unconscious, you awake with no idea who attacked you or how you arrived in Tilverton. You only know that five azure-blue symbols are imprinted under the skin of your right arm. The mystical power of the azure symbols ensnares your will like metal bonds! And when the bonds glow, you must do as they command, No magic can dispel them, no prayers can remove them. Your only hope: search the world for members of the alliance who created the bonds and regain control of your own destiny. Only then can you be free of the Curse of the Azure Bonds.
Ultima IV: Quest of the Avatar IGDB NeoDB
Nov. 1, 1985
genre: Role-playing (RPG) platform: Windows / DOS / Mac / Commodore C64/128/MAX / Amiga developer: Origin Systems publisher: Origin Systems
Following the defeat of the evil triad in the previous three Ultima games, the world of Sosaria changed beyond recognition: continents rose and sank, and new cities were built, heralding the advent of a different civilization. Unified by the reign of the benevolent monarch Lord British, the new world was renamed Britannia. Lord British wished to base people's well-being on the ethical principles of Truth, Love, and Courage, proclaiming the Eight Virtues (Honesty, Compassion, Valor, Justice, Sacrifice, Honor, Spirituality, and Humility) as the ideal everyone should strive for. The person who could accomplish full understanding and realization of these virtues would serve as a spiritual leader and a moral example for the inhabitants of Britannia; he alone would be able to obtain holy artifacts, descend into the Stygian Abyss, and access the Codex of Ultimate Wisdom. This person is the Avatar.

The fourth game in the Ultima series features an improved game engine, with color graphics and enhanced character interaction: the player can have conversations with non-playable characters by typing names of various topics. However, the main difference between Ultima IV and its predecessors in the series (as well as other role-playing games) lies in the game's objectives and the ways to fulfill them.

Instead of building up a character by any means possible in order to face a villain in the end of the game, in Ultima IV the player is trying to become the Avatar, a role model for people. This means upholding the Eight Virtues, basically trying to become a better person. Making morally conscious decisions and helping other people is not done expecting a material reward, but because it is the actual goal of the game and the main focus of its gameplay. The game frowns on behavior typical of most other RPGs, such as backstabbing fleeing enemies or picking up everything that isn't nailed down even if it does not belong to the protagonist. This different approach established the game's reputation as the first "true" Ultima, influencing the design philosophy of later installments and the overall spirit of the series.

Character creation is done by choosing responses to morally ambiguous questions. Each of the Eight Virtues corresponds to a character class; by determining the player's personal priorities in the virtues, the game assigns a class and a starting location for the Avatar. After emerging in Britannia, the player is free to explore it in various ways (on foot, moongate teleportation, on horseback, by ship, etc.). Certain items must be collected in any order to enter the Stygian Abyss and complete the game. The Avatar also has to reach the highest level in all virtues. This is achieved by various means: donating blood increases Sacrifice, not fleeing from combat increases Valor, etc. The process, however, is not irreversible: should the Avatar overpay a blind seller, he gains Compassion points; should he, on the other hand, cheat the seller by underpaying, his level in several virtues would decrease.

These unorthodox features of the game co-exist with plenty of traditional RPG elements, such as dungeons to explore and hostile monsters to kill. Enemies are encountered on the world map as well as in dungeons; combat takes place on separate top-down screens, allowing player-controlled and enemy parties freely move on them. Characters accumulate experience points and level up, gaining higher amount of hit points and access to stronger magic spells. Like in the previous installments of the series, world map, town exploration and combat are presented from a top-down view, while the dungeons are pseudo-3D and are explored from first-person perspective.

Ultima IV also introduces several new gameplay features to the series and role-playing games in general. A number of initially non-playable characters living in various areas of the game world are able to to join the party and fight alongside the hero, replacing traditional player-generated characters or mercenaries and adventurers available only in special locations. Additional new elements include buying and combining reagents in order to cast spells, puzzle rooms in dungeons, and others.

The FM Towns version, while identical to the others in gameplay, introduces upgraded graphics similar to those used in next installment of the series.

As an addendum to this work, I, Lord British, would like to speak of the Quest of the Avatar mentioned in these pages. The Quest of the Avatar is the search for a new standard, a new vision of life for which out people may strive. We seek the person who can become a shining example of our nation and guides us from the Age of Darkness into the Age of Light. We have sent this message our to the farthest reaches of the known universe, indeed, we have even spoken across the void of time. Is there One who can complete the Quest of the Avatar? Many have tried already, and have met with partial success, becoming enlightened in one or more of the Eight Virtues of the Avatar - but none have yet attained the true state of being an Avatar.

The secrets of the Avatar are buried deep in the hearts of both our people and the land in which we dwell. The search will be arduous and the One who shall succeed must be able to assemble all the parts of the great mystery in order to solve the Quest. Gaze upon the device portrayed on the facing page of this tome. Learn it well, for when thou dost gaze upon it again then shall thy life's quest be revealed.
Aug. 25, 2024 played
The best in the Ultima series and a true videogame RPG.
DOS RPG