> the foreign office advises against all travel to parts of the Philippines😅 Seriously? That's what the UK government concluded because of an #earthquake in the #Philippines?Did they say the same thing about #Japan? You know, Japan is supposedly the most #quake prone country in history.
RE: https://bsky.app/profile/did:plc:fqob6ig53tunjhxtt7qeijpa/post/3m24s4hjx4c2w
quake
Some people in various SNS talked about how the #Philippines should be "proactive" in #earthquakes instead of "reactive". A few even said that we should invest in #quake prediction.
We can predict earthquakes now?
And how can one become "proactive" with a natural calamity that no one can predict? The best we can do is warn people within 2, 5, 10, 20, and 30 seconds (depending on distance from the epicenter). The rest are in the areas of preparedness, updating building codes, and implementation of said building codes (which includes ending corruption, shortcuts, and improving inspections).
Are there other ways to be proactive with earthquakes?
Documenting fault lines? I think our Filipino scientists are doing well on that. And there's nothing anyone can do with new fault lines like in the 1990 and 2018(?) Central Luzon quakes.
In one report earlier this morning, the Cebu fault line under the sea is currently suspected to have been very quiet for more than 400 years, hence, it was undetected (other than the fact it's under the sea).
So, what am I missing with these "proactive and not reactive" arguments abiut earthquakes in the Philippines?
wants to play Quake
No final de semana, estava com vontade de jogar algo bem descompromissado, "sem enredo" ou maiores complicações. Foi a escolha certa.
Meu primeiro contato com a franquia foi com Quake II, daquela revista Full Games.
Por conta disso, a primeira vez que joguei um pouco do primeiro game, estranhei um pouco por conta dos gráficos (inclusive, no início dos anos 2000, era um dos poucos jogos disponíveis nativamente para Linux).
Mas assim com aconteceu com Mortal Kombat I, esse primeiro jogo da franquia Quake ganhou uma aura especial para mim. Realmente, um divisor de águas entre os Jogos de Tiro em Primeira Pessoa.
finished playing Quake
No final de semana, estava com vontade de jogar algo bem descompromissado, "sem enredo" ou maiores complicações. Foi a escolha certa.
Meu primeiro contato com a franquia foi com Quake II, daquela revista Full Games.
Por conta disso, a primeira vez que joguei um pouco do primeiro game, estranhei um pouco por conta dos gráficos (inclusive, no início dos anos 2000, era um dos poucos jogos disponíveis nativamente para Linux).
Mas assim com aconteceu com Mortal Kombat I, esse primeiro jogo da franquia Quake ganhou uma aura especial para mim. Realmente, um divisor de águas entre os Jogos de Tiro em Primeira Pessoa.
It had to happen: in-chat multi-player #Quake III Arena #webxdc app, running over @n0iroh and using the fine work of https://ioquake3.org/ folks. Quake3 app is 1.2MB but you need to download once a game file of ~50 MB. It's only one level.
Realtime-P2P-networked multiplayer gaming arranged through securely end-to-end encrypted email, from a group chat!
Both Quake3's in-game chat as well as game play messages have forward-secrecy. What a weird future, eh? :)