<p><a href="/tags/embeddablecommonlisp/" rel="tag">#embeddableCommonLisp</a>'s <a href="/tags/ffi/" rel="tag">#ffi</a> (*not* libffi) <a href="/tags/commonlisp/" rel="tag">#commonLisp</a> <a href="/tags/cxx/" rel="tag">#Cxx</a> <a href="/tags/programming/" rel="tag">#programming</a> example - taking base64 encoding C++ function/namespace from <span class="h-card"><a href="https://hachyderm.io/@jeremy_list" class="u-url mention" rel="nofollow noopener noreferrer" target="_blank">@<span>jeremy_list</span></a></span> 's secure scuttlebutt implementation, and using it for extremely portable common lisp rather than nonportable haikuos C++. A straightforward but technical indicative example.</p><p><a href="https://screwlisp.small-web.org/fundamental/cxx-embeddable-common-lisp-habitat/" rel="nofollow" class="ellipsis" title="screwlisp.small-web.org/fundamental/cxx-embeddable-common-lisp-habitat/"><span class="invisible">https://</span><span class="ellipsis">screwlisp.small-web.org/fundam</span><span class="invisible">ental/cxx-embeddable-common-lisp-habitat/</span></a></p><p>Though! My one seems to get half the out bytes wrong x_x Edit: I forgot three cdrs, now works 100%.</p><p>Anyway, the <a href="/tags/ecl/" rel="tag">#ecl</a> <a href="/tags/example/" rel="tag">#example</a> is working.</p>
Edited 330d ago
<p>finished playing <a href="https://eggplant.place/search?r=1&q=https://eggplant.place/game/699qoihT3ac3s9N83flWp6" rel="nofollow">FINAL FANTASY</a> ๐๐๐๐๐ <br>Played the <a href="/tags/switch/" rel="tag">#Switch</a> version of <a href="/tags/ffi/" rel="tag">#FFI</a>.</p><p>Pretty fun game overall.</p><p>Allows switching to the rearranged OST which is far more pleasant to the ears. Graphics are kinda standardized with the other games from the collection so they don't stand out.</p><p>Story is pretty simple, but for progression, the game seems to expect the player to be taking notes frequently, as directions are almost aways given by hints on the NPCs' dialogues. Feels like the game respects the player's intelligence.</p><p>Gameplay can be grindy, but it can be mitigated by the boosters of this remaster, equipments that can be used as items to cast spells without being consumed or consuming MP, etc. Still, going for the rarer enemies can be a bit of a pain but it isn't mandatory.</p><p>Recommended. ๐</p><p>Also some tips:</p><p>Top character tends to be hit more by enemies, second a bit less, third even less, and far more rarely the last character. I'd guess it's a basic and linear if() check, done one character at a time. But this means putting the tankier characters on top and the squishier ones on the bottom helps on survivability tremendously.</p><p>And there isn't much of a "correct" party, so pick what you think that could work. Or fill the party with Warriors or some other silly combination and have fun. e.e"<br></p>