Ultima VI: The False Prophet

IGDB
Ultima VI: The False Prophet

Registe-se ou faça Login para escrever uma crítica ou adicionar este item à sua coleção.

Coleções relacionadas

[Game] Timeless (favourite)

[Game] Save. Load. Repeat.

data de realização: 1 de Junho de 1990
plataforma: DOS / Commodore C64/128/MAX / Amiga / Super Nintendo Entertainment System / Super Famicom / Atari ST/STE / FM Towns / Sharp X68000
género: Role-playing (RPG)
programador/desenvolvedor: Origin Systems
publisher: Pony Canyon
website: https://www.ea.com/game…

/ 10

1 avaliações

Sem críticas suficientes
rpg
visão geral

Ultima VI sees the player return to Britannia, at war with a race of gargoyles from another land, struggling to stop a prophecy from ending their race. The player must help defend Britannia against these gargoyles, and ultimately discover the secrets about both lands and its peoples.

Though believed to be mythological creatures the existence of Gargoyles was discovered shortly after the first expedition into the geologically unstable underworld. At first, they seemed content to remain in their subterranean domain, but recently they began appearing in our world, seemingly bent on doing us great harm. These diabolical nemeses have begun to seize our holy shrines and places of enlightenment. Scores of homes and villages in our land have been destroyed during nocturnal raids mounted by the daemonic fiends, while countless others stand empty and deserted.

Local and government militias have organized in opposition to the calamitous invasion from below. Whole brigades of skilled warriors from Serpent's Hold have clashed with these tireless foes on the field of battle, but to no avail. The Gargoyles' methods suggest that they are searching for something of great value. It is even rumored that they may seek your destruction, though why this should be is not known to us.

comentários
críticas
notes