2026

Jazzklip

Jazzklip @jazzclip

5 books   2 movies   2 tv shows   6 games  

this time I will respect this list I promise

AKIRA (1988) [Movie] IMDb Douban NeoDB TMDB KevGa-NeoDB
Akira
7.3 (23 ratings) director: Katsuhiro Otomo actor: Mitsuo Iwata / Nozomu Sasaki
other title: Akira / アキラ
A secret military project endangers Neo-Tokyo when it turns a biker gang member into a rampaging psychic psychopath that only two teenagers and a group of psychics can stop.
Flow (2024) [Movie] NeoDB TMDB IMDb Douban
Straume
8.4 (104 ratings) director: Gints Zilbalodis
other title: Flow - Un mondo da salvare / Straume
A solitary cat, displaced by a great flood, finds refuge on a boat with various species and must navigate the challenges of adapting to a transformed world together.
Deltarune [Game] NeoDB IGDB Steam
other title: DELTARUNE / DELTARUNE 1-5章 June 4, 2025
genre: Music / Puzzle platform: Windows / Mac / PlayStation 4 / Nintendo Switch / PlayStation 5 developer: tobyfox publisher: tobyfox
Dive into the parallel story of UNDERTALE, DELTARUNE...! Meet endearing cast of new and familiar characters in a tale that steps closer to its end, chapter by chapter. Fight (or spare) your way through, dodging bullets in nonviolent action-packed RPG battles as you explore a mysterious world and listen to funky, funky music.

Deltarune's narrative is comprised of seven chapters, each forming its own arc. In the game's story, the players control Kris, a human teenager. They live in a town inhabited by monsters, which has hidden links to mysterious "Dark Worlds", where most of the story takes place.

Chapter 1 – The Beginning

Upon starting, the player constructs a humanoid "vessel", but it is discarded, and they are told that their choices don't matter. Instead, they take the role of Kris, who wakes up and is dropped at school by their adoptive monster mother Toriel. Kris's teacher sends Kris and delinquent Susie to get chalk. Upon entering the supply closet, both of them are pulled into the Dark World. They meet the dark prince Ralsei, who tells them that the three are heroes destined to close the Dark Fountain and restore balance to the world, which has been corrupted by its King.

Wanting to go back home, Susie refuses to help. Before she can leave, the three encounter King's son, Lancer, who tries to stop them with various ill-thought-out plans, and convinces Susie to join him. As Kris and Ralsei make their way to King's castle, they convince Susie and Lancer to fight with them, but Lancer refuses to confront his father, so he captures the others in King's dungeon.

Susie escapes and confronts Lancer, who wanted to keep Susie and King from hurting each other. She promises not to hurt King and frees Kris and Ralsei. They ascend the castle and after a lengthy battle, King falls over in exhaustion and Ralsei heals him in pity. Taking advantage, King incapacitates and threatens to kill the heroes. If the player won against all enemies without violence, Lancer turns King's subjects against him and imprisons him, taking his father's place as king of the Dark World. Otherwise, Susie subdues King using Ralsei's Pacify spell. Kris closes the Dark Fountain so that they can return to their own world, and says goodbye to Susie.

After Kris goes to bed, they limp to the center of the room, and rip out their heart-shaped SOUL, throwing it into a cage. Turning to the screen, they draw a knife and smile, with one eye flashing red.

Chapter 2 – A Cyber's World

The next day, Kris and Susie return to school to find that the town has lost Internet service. To confirm that the Dark World is real, they return to the supply closet and reunite with Ralsei, but he convinces them to leave and do their school project. To do so, Kris and Susie head to the library to meet their classmates Noelle and Berdly.

Upon going to the library's computer lab, they enter a technology-themed Dark World, ruled by a computer called Queen. She kidnaps Noelle, who also entered the Dark World along with Berdly, with the intention of turning her into the next "Knight", a being capable of creating Dark Fountains. Berdly joins Queen due to his attraction to both her and Noelle; Kris, Susie, and Ralsei proceed to fight him.

After some time, Kris becomes separated from their friends, and finds Noelle hiding from Queen.

Shortly after Kris rejoins Susie and Ralsei, Queen imprisons them and traps Noelle in a tower. Lancer helps Kris and Susie escape, but as Lancer is in the wrong Dark World, he turns to stone. They find Berdly, who is guilted into changing sides, and the four devise a plan to rescue Noelle. It fails, and Queen fights Kris, Susie, and Ralsei. They are ultimately outsmarted, but Noelle stands up to Queen, making her surrender. Ralsei warns Queen about the "Roaring"—the awakening of cataclysmic "Titans" that will occur if too many Fountains are created—causing her to abandon her plans. Noelle thanks Susie for rescuing her, showing a desire to form a relationship. Kris and Susie then close the new Dark Fountain, while Queen and her followers relocate to Ralsei's realm.

Kris and Susie return to the real world, where they convince Noelle and Berdly that their adventure was a dream. Susie offers to walk Kris back home and is invited inside by Toriel. In the bathroom, Kris tears out their SOUL again and climbs out a window. Once Kris returns and replaces their SOUL, Toriel discovers that her minivan's tires have been slashed, and suggests that Susie sleep over. They all fall asleep in the living room, but during the night, Kris wakes up and rips out their SOUL once again. Kris then uses their knife to open a Dark Fountain, and a new Dark World engulfs the living room.

Chapter 2 – A Cyber's World Alternative Route

After finding Noelle, the player can have her magically freeze all enemies they encounter. This allows Kris to be more aggressive during dialogue, forcing her to solve puzzles by herself. After performing a specific set of actions, and upon starting a second battle with Berdly, the player can harass Noelle until she uses an unknown spell that freezes him fully. Instead of Queen capturing the group, her castle is taken over by the advertiser Spamton. Noelle is too exhausted to participate in Queen's plans, and Ralsei informs the latter of the Roaring preemptively. Kris then goes to seal the Fountain, but is stopped by Spamton's upgraded form Spamton NEO, who intends to keep it open; Noelle eventually arrives and freezes him. In the real world, Berdly is found unresponsive in the computer lab, and Noelle begins to question the nature of her "nightmare".
Metro 2033 [Book] NeoDB Goodreads
Метро 2033
author: Dmitry Glukhovsky Future Corp. 2013 - 1
The year is 2033. The world has been reduced to rubble. Humanity is nearly extinct. The half-destroyed cities have become uninhabitable through radiation. Beyond their boundaries, they say, lie endless burned-out deserts and the remains of splintered forests. Survivors still remember the past greatness of humankind. But the last remains of civilisation have already become a distant memory, the stuff of myth and legend.

More than 20 years have passed since the last plane took off from the earth. Rusted railways lead into emptiness. The ether is void and the airwaves echo to a soulless howling where previously the frequencies were full of news from Tokyo, New York, Buenos Aires. Man has handed over stewardship of the earth to new life-forms. Mutated by radiation, they are better adapted to the new world. Man's time is over.

A few score thousand survivors live on, not knowing whether they are the only ones left on earth. They live in the Moscow Metro - the biggest air-raid shelter ever built. It is humanity's last refuge. Stations have become mini-statelets, their people uniting around ideas, religions, water-filters - or the simple need to repulse an enemy incursion. It is a world without a tomorrow, with no room for dreams, plans, hopes. Feelings have given way to instinct - the most important of which is survival. Survival at any price. VDNKh is the northernmost inhabited station on its line. It was one of the Metro's best stations and still remains secure. But now a new and terrible threat has appeared.

Artyom, a young man living in VDNKh, is given the task of penetrating to the heart of the Metro, to the legendary Polis, to alert everyone to the awful danger and to get help. He holds the future of his native station in his hands, the whole Metro - and maybe the whole of humanity.
Takopi's Original Sin (2025) [TV] TMDB Melon Log Bangumi Douban NeoDB
タコピーの原罪 Season 1 part of TV Series: Takopi's Original Sin
7.1 (11 ratings) director: Shinya Iino actor: Kurumi Mamiya / Reina Ueda
A Happy alien, Takopi, lands on Earth with one mission: to spread happiness! When he meets Shizuka, a lonely fourth grader, he vows to bring back her smile using his magical Happy Gadgets. But as he uncovers the pain in her life, Takopi learns that true happiness may require more than gadgets.
JoJo's Bizarre Adventure (JoJo no Kimyou na Bouken: Stone Ocean) (2022) [TV]
ジョジョの奇妙な冒険 ストーンオーシャン Season 5 part of TV Series: JoJo's Bizarre Adventure
director: 加藤敏幸 actor: 菲鲁兹·蓝 / 小野大辅
2011 年,美国佛罗里达州。空条徐伦和她的爱人开车时发生了意外,她掉进了一个陷阱,被判在最高戒备的国家监狱绿海豚街监狱(又名“水族馆”)服刑 15 年。在绝望的边缘,她从父亲那里收到了一个吊坠,唤醒了她内心深处的神秘力量。“这个世界上有比死亡更可怕的事情,而在这座监狱里发生的事情绝对是其中之一。”出现在徐伦面前的神秘男孩向她传达了这条信息,令人费解的事件接连发生,父亲探监时告诉了她这一可怕的真相,以及“迪奥”这个名字……徐伦最终能否走出这座被称为监狱的石之海?最终对决拉开帷幕,乔斯达家族和迪奥长达百年的宿命对决即将结束!!
Enshittification [Book] NeoDB Goodreads
author: Cory Doctorow MCD 2025 - 10
Explaining the process of the “enshittification” of digital platforms over time and what to do about it.

Cory Doctorow's Enshittification takes a witty yet incisive look at the tech landscape, where platforms like TikTok, Facebook, and Google start off great—before they inevitably turn terrible. In this contemporary moment of digital decline, Doctorow explores how tech giants lure users in with convenience and then degrade their services over time, squeezing profit at the cost of user experience. With a mix of sharp humor and deep insight, he unveils the slow creep of "enshittification," turning the online world into a worse place, one algorithm at a time.
Metal Gear Solid [Game] Douban NeoDB IGDB
other title: 合金装备索利德 / 潜龙谍影 Sept. 3, 1998
genre: Shooter / Tactical platform: Windows / PlayStation / PlayStation 3 / PlayStation 4 / PlayStation 5 developer: Konami Computer Entertainment Japan publisher: Konami
Metal Gear Solid is a stealth game created by Hideo Kojima which follows the MSX2 video games Metal Gear and Metal Gear 2: Solid Snake. Despite a transition to 3D, Metal Gear Solid's gameplay remains similar to his predecessors. The game utilizes a traditional top-down view and the player must navigate the protagonist Solid Snake through the game's areas without being detected. Detection will set off an alarm which draws armed enemies to his location. Conversations with Snake's allies and cutscenes are used extensively to advance the plot and gain more insight into it. Metal Gear Solid is regarded as one of the greatest and most important video games of all time, and helped popularize the stealth genre and in-engine cinematic cutscenes.

Metal Gear Solid takes place in an alternate history in which the Cold War continued into the 1990s, ending at some point near the end of the 20th century. Coming out of retirement, special agent Solid Snake is called back into the line of duty to take on rogue members of Foxhound, a crack government anti-terrorist squad threatening to launch nuclear-weapons on the White House unless they receive their $1 billion ransom. With only 24 hours to sabotage Foxhound's threat, Snake must infiltrate enemy lines, rescue the two hostages and thwart the terrorists' plans. The demons of his past will challenge him and his will as a soldier shall be tested, as Snake fights to save the world from nuclear devastation.
L'Alchimista [Book] Goodreads
author: Paulo Coelho translator: Rita Desti Bompiani 1995 - 8
L’Alchimista è la storia di una iniziazione. Ne è protagonista Santiago, un giovane pastorello andaluso il quale, alla ricerca di un tesoro sognato, intraprende quel viaggio avventuroso, insieme reale e simbolico, che al di là dello Stretto di Gibilterra e attraverso tutto il deserto nordafricano lo porterà fino all’Egitto delle Piramidi. Il miraggio, qui, non è più solo la mitica Pietra Filosofale dell’Alchimia, ma il raggiungimento di una concordanza totale con il mondo, grazie alla comprensione di quei “segni”, di quei segreti che è possibile captare solo riscoprendo un Linguaggio Universale fatto di coraggio, di fiducia e di saggezza che da tempo gli uomini hanno dimenticato.
Chi ha paura del gender? [Book] Goodreads
author: Judith Butler Laterza 2024 - 9
In tutto il mondo il gender è sempre più spesso descritto come un mostro dai poteri distruttivi. A sentire chi diffonde il panico, il gender sarebbe una minaccia per la famiglia tradizionale, una negazione delle leggi di natura, un complotto delle élite, un attacco diretto alla mascolinità, Satana in persona, un pericolo per la vita e per la civiltà. Ma chi agita questo fantasma di cosa ha davvero paura? Quale agenda politica, questa sì reale e pericolosa, si nasconde dietro l'ideologia anti-gender?



I movimenti contro l'ʽideologia del gender' ritraggono il genere come un monolite, il cui potere e la cui portata sarebbero devastanti. In Russia il gender è stato definito una minaccia alla sicurezza nazionale. Il Vaticano ritiene sia un rischio per l'intera civiltà e per 'l'uomo' stesso. Per i conservatori di tutto il mondo vuole distruggere la famiglia tradizionale e proibire l'uso di termini come 'madre' e 'padre'. Negli Stati Uniti c'è chi dice che educa i minori all'omosessualità. La lista è ancora lunga.
Dipinto come una minaccia totalitaria, il gender è oggi un fantasma su cui si proiettano una miriade di ansie e paure. È uno spauracchio creato ad arte da chi vuole il ripristino di un ordine sociale autoritario, reazionario, patriarcale.
A più di trent'anni da Questione di genere, non serve allora una nuova teoria del genere, né smontare una a una le falsità in circolazione. Molto più urgente, secondo Judith Butler, è interrogarsi sulla struttura di questo fantasma, per capire da quali scopi è animato e come combatterlo. Spetta a noi produrre un immaginario alternativo, che tuteli i diritti e le libertà conquistati in decenni di lotte. Perché nulla è in grado di sconfiggere questo fantasma più dell'affermazione del desiderio di amare e di esistere nel mondo, respirando, muovendoci e vivendo liberamente. Perché mai non si dovrebbe volere che chiunque possa godere di queste libertà fondamentali?
La pedagogia degli oppressi [Book] NeoDB Goodreads
Pedagogia do oprimido
author: Paulo Freire translator: L. Bimbi / C. Alziati Edizioni Gruppo Abele 2011 - 3
Il testo di Freire è un classico del pensiero nel campo pedagogico, sempre richiesto negli anni perché continua a suscitare tanti approfondimenti e applicazioni concrete in campo educativo. La nuova edizione, attesa dagli operatori del settore, riprende il testo originario e lo aggiorna con una prefazione sulle conseguenze pedagogiche in questi anni. La centralità del rispetto della persona è la chiave della proposta educativa di Freire, al di là del suo credo politico e del suo particolare metodo. L'educazione rimane lo strumento fondamentale che garantisce la liberazione degli uomini dalle tante forme di oppressione.
Chrono Trigger [Game] CasDB Min reol Douban IGDB NeoDB
March 11, 1995
genre: Role-playing (RPG) platform: Wii / Super Nintendo Entertainment System / Super Famicom / Satellaview developer: Bird Studio publisher: Square
In this turn-based Japanese RPG, young Crono must travel through time through a misfunctioning teleporter to rescue his misfortunate companion and take part in an intricate web of past and present perils. The adventure that ensues soon unveils an evil force set to destroy the world, triggering Crono's race against time to change the course of history and bring about a brighter future.

Crono Meets Marle

In 1000 A.D., a teenager named Crono from Truce attends a fair made to celebrate 1000 years since the Kingdom of Guardia's founding. While at the fair, he meets Princess Nadia, or Marle, who is the immediate heir to Guardia. Crono and Marle participate in a demonstration of Crono's friend Lucca's teleportation device; a reaction between it and Marle's pendant, handed down for generations, causes a time Gate to open and transport Marle to 600 A.D., the middle ages. Crono immediately follows using the pendant, and discovers that Marle has been mistaken for the Queen of Guardia of that era (Queen Leene had been missing prior to Marle's entrance, and the search party mistook Marle for her). While visiting Marle, Crono watches her vanish; Lucca, after entering the area via a Gate Key (device that can open Gates), explains that Marle's ancestors never being found causes this (On a side note, Lucca is almost surely wrong here, as her explanation contradicts all other instances of temporal transforms in the Chrono series. Marle's detainment was most likely an action done by the Entity to start Crono on his quest). Crono, Lucca, and a knight who is in the form of a frog together rescue Queen Leene; subsequently, Marle reappears in Guardia castle. Crono, Marle, and Lucca depart for 1000 A.D.

Lavos is Discovered

Lucca immediately heads home, while Crono is instructed to take Marle home to Guardia Castle. Once arrived, Crono is charged with kidnapping the princess and placed on trial. He is found either guilty or not guilty, and sentenced to three days solitary confinement with possibility of execution. With the aid of Lucca, Crono breaks out of jail and battles the Chancellor of Guardia; after winning the fight, Marle joins the party and the trio escape into Guardia Forest. Cornered, they duck into a Gate in a meadow nearby. It speedily warps them to 2300 A.D., in which a battered, ruined world exists. Curious of that era, the trio trek to various futuristic domes and flattened cities (called Labs) and eventually ascertain from a video recording that a giant being, called Lavos, that hibernates beneath the planet (more on this in the forthcoming Lavos article) surfaced in 1999 A.D. and destroyed the entire world. Unwilling to let this pass, Crono's party swear to battle Lavos. While journeying in 2300 A.D., they meet a damaged humanoid robot. Lucca repairs the mechanical man, named Robo, and attempts to return home through a Gate in the Proto Dome, in which Robo was located. A door blocks the way, causing Crono, Robo, and either Lucca or Marle to venture to a nearby factory to restore power to the deactivated doorway. The party then goes through the Gate.

The End of Time

Due to the Conservation of Time Theorem (see the article Principles of Time and Dimensional Travel), Crono, Marle, Lucca and Robo end up at the End of Time, which is presided over by an old man. The man gives a bit of hope to the party, who are eager to defeat Lavos; before leaving, Crono and friends visit Spekkio, the so-called 'God of War' who also lives with the old man at the end of time. Spekkio imbues each member with magic ability, and afterward provides magic to new members (for the tech of this process, see the forthcoming article on Magic). All Gates connect to the End of Time, the old man states. The party then leaves through a Gate that takes them to 1000 A.D., but to a continent other than the one in which the Kingdom of Guardia is located. The party enters Medina, the town of the Mystics, a race of warlocks and monsters that warred with the humans in 600 A.D. under the leadership of the mage known as Magus. The party must battle a Heckran monster to return to Guardia, and during his final speech the party learns that Magus supposedly created Lavos in 600 A.D. Crono's party then travels to 600 A.D., and finds the Kingdom of Guardia under serious attack. After warding off the Mystics on Zenan Bridge, they learn that a special sword, the Masamune, is capable of defeating Magus. They ascend the Denadoro Mountains to retrieve the swords, and do battle with spirits residual in the blade. After winning, Crono receives a broken piece.

Reconstructing the Masamune

The party then visits the abode of Frog, the knight who helped them save Queen Leene. They receive from him the other piece of the Masamune. In order to repair the blade, the party seeks Melchior, a smith that lives in 1000 A.D. He instructs the party to find Dreamstone, the material used to forge the sword. The party travels to 65,000,000 B.C. and learns that the chief of a village of humans (Ioka Village) engaged in war with a race of sentient beings half-dinosaur, half-human has the mineral in question. Ayla meets the party instantly by fending off Reptites, and invites Crono to a party. By successfully drinking more soup than Ayla, Crono receives the Dreamstone. However, the Reptites undertake a midnight raid on the villagers, stealing the Gate Key. Kino, Ayla's mate, stole the Gate Key out of jealousy for Crono's party, but later surrendered it to the Reptite raiders. Crono's party seeks out the item in question by infiltrating a Reptite hideout within a forest; on this journey, they encounter the Reptite leader, Azala, and coax her forcefully into giving up the Gate Key. Afterwards, the party returns to 1000 A.D. and has Melchior repair the sword. After having it taken to him in 600 A.D., Frog joins the party to avenge the death of his best friend, Cyrus, who fell to Magus in 590 A.D. (It is revealed in a flashback that the squire Glenn was turned into Frog in that event as well). Together, they sojourn to Magus' Lair, and defeat his top knights -- Ozzie, Slash, and Flea. After battling with Magus himself, the party and Magus are devoured by an unfathomably huge time warp caused by the summoning of Lavos he had begun prior to fighting the party. Also, it is here revealed that Magus merely summoned Lavos, and that the notion that he created the beast is false.

The Magical Kingdom

The party is thrown to 65,000,000 B.C., while Magus is catapulted to 12,000 B.C., the dark ages. After a Reptite attack demolishes the village of Laruba and concludes with the capture of Kino and other villagers, Ayla and Crono's party opt for a direct assault on the stronghold of the Reptites. After a lengthy battle to Azala's quarters, a fight ensues in which Azala is defeated and his Tyrano defender squelched. Lavos descends at this point (note: Azala did not summon him), pushing Azala's fortress far underground. Crono's party decides to fight Lavos immediately, as he would be weak, having just landed. The party finds a Gate at the impact point, and enters it to reach 12,000 B.C., a time beleaguered by an ice age brought about by Lavos' impact upon the planet. While there, the party finds a teleporation center that leads them to the ancient kingdom of Zeal, composed of several islands floating in the sky, and housing tomes on magic and various elemental sources of power. The party travels through Enhasa, city of sleep (in which a child-prince informs the party that one among them will soon perish), Kajar, city of magic, and lastly reaches Zeal Palace. Here they observe the Mammon Machine, which is used to extract energy from Lavos. Plans for the moving of the machine to a palace under the ocean surface are announced, and the party later battles the evil queen of Zeal, who is aided by a prophet. Schala, sister of the child-prince Janus mentioned above, pleads with the prophet and successfully brings about the sparing of the party. Crono and team are banished from the era, and the Gate by which they came is sealed.

The Ocean Palace

At the End of Time, the old man informs the party that a sage in 2300 A.D. was working on a machine that could travel through time. Crono forthwith enters that era, and receives the Epoch from the sage -- albeit his passing away and memories containment in a being known as the Nu. The party returns to 12,000 B.C. via this machine, and explores a cave that houses members of the human race that cannot use magic (called Earthbound) -- as opposed to the magic-users of Zeal. They notify the party of a guru of Zeal's banishment to a floating mountain nearby, and the group departs to this landform to rescue the man. After defeating a guardian, they find the man Melchior (which later elaborates on a peculiarity of the game -- this will be explained at the North Cape). Melchior recognizes that the moving of the Mammon Machine to the undersea palace will result in ruin, and gives the party a Ruby Knife (later becoming the Masamune in the grand scheme of time) to destroy the Mammon Machine with. Schala enters briefly, but is abducted by the Queen's aide, Dalton. Crono and his team use a Skygate at Zeal Palace to infiltrate the Ocean Palace, and battle their way to the grand hall in which the machine is interred. Crono thrusts the knife into the Mammon Machine, but Schala reveals that this shall have no effect. Lavos, awoken by the machines draining effects, appears (this and other phenomena are explained in the forthcoming Lavos article).

The New World

The prophet immediately reveals himself to be Magus, and tries to defeat Lavos. He cannot; Queen Zeal stands atop Lavos and the creature begins sucking Magus and Schala towards his maw. Crono bravely sacrifices himself; before the Ocean Palace collapses, Schala transports the remaining party members and Magus out to the main continent (note that what transpires in the Palace after this moment is directly responsible for the whole of Chrono Cross's plot). Lavos annihilates Zeal afterward, causing a tidal wave to engulf most of the land. Magus and Crono's party awaken to find that the Earthbound (those who cannot use magic) have left their cave and are mingling with survivors from Zeal in a place called Last Village. While conversing with the Elder, the party suffers an attack from Dalton, Queen Zeal's former aide. The party is detained upon a flying ship known as the Blackbird, built by the guru Belthasar. Dalton has stolen the Epoch as well, and orders the construction of wings and a flying system complete with weapons. The party manages to escape from prison and battle Dalton; they regain control of the Epoch afterward, and accidentally shoot down the Blackbird. After returning to the ground, the party finds Magus gazing across the sea from the North Cape of the remaining land. Magus reveals that he was Janus, and that he lived only to seek revenge on Lavos. Also revealed is that Melchior, Gaspar (the old man at the End of Time), and Belthasar (builder of the Epoch), the three gurus of Zeal, were originally scattered across time by the Ocean Palace incident that occurred before Crono intervened in time (a villager later remarks that this timelines Melchior and Janus disappeared involuntarily, confirming that they are preserved in history). Magus joins the party, and offers hope for reviving Crono. While leaving the era, they witness the rise of the Ocean Palace into the air, which is now called the Black Omen and is ruled by Queen Zeal.

The Salvation of Crono

The party return to the End of Time, where the old man (Gaspar) declares that Crono can be revived by the use of a device called the Chrono Trigger, or Time Egg. In order to do this, however, the party must have a clone of Crono to replace him with. The party travel to 1000 A.D., and at the Millennial Fair, acquire a clone of Crono. They then sojourn to 2300 A.D. as instructed by Gaspar, consulting the memory of Belthasar for instructions on reviving Crono. The party is told to climb Death Peak, a geological formation caused by the eruption of Lavos in 1999 A.D. and the breeding ground of Lavos. At the peak of the mountain, the Chrono Trigger shatters and transports the party to the instant before Crono's death in the Ocean Palace. His body is swapped with the clone, and Crono is extracted to Death Peak. Upon returning to the End of Time, the party are given knowledge by Gaspar of several sidequests that will empower it against Lavos. Firstly, the party ventures to 600 A.D. to restore a forest ruined by one of Magus' creations or associated Mystic monsters known as Retinite. The party enter the desert that is encroaching upon Fiona's Forest, and defeat the beast. Robo decides to stay and till the land for 400 years. After picking him up in 1000 A.D., the party camp in the forest, and have a discussion involving the quest. It is here that Robo proposes the existence of an Entity that shaped the quest of Chrono Trigger in order to destroy Lavos (said Entity is most likely the planet; see the forthcoming Entity article). After the discussion, Lucca finds a special Gate that allows her one chance to save her mother from losing her legs in 990 A.D.

Several Sidequests

Following this quest, the party and Magus decimate Ozzie, Slash, and Flea's hideout in 600 A.D., eradicating hatred towards humans by the Mystics in 1000 A.D. Next, the party discovers that a crazed AI is exterminating humans on an island in 2300 A.D. Robo is revealed to have originated in the islands facility, and told his purpose was to watch humans. A female robot called Atropos attempts to destroy him due to her brainwashing by the crazed AI (known as Mother Brain). Robo succeeds in fending her off, and eventually defeats Mother Brain -- receiving his greatest weapons in the process. Following this event, the party search for the Sun Stone, a stone charged with solar energy that once powered Zeal. They defeat a monster called the Son of Sun in the Sun Temple of Zeal in 2300 A.D. (it rose off the ocean floor apparently) and locate the Sun Stone. Recognizing that its power has left it, the party deposits it in 65,000,000 B.C. to charge. Finding it stolen by the Porre mayor in 1000 A.D., they instill kindness in the Porre leaderships family by giving free jerky to the Elder's wife in 600 A.D. After the Sun Stone is returned to them by a benevolent mayor in 1000 A.D., it is fully charged by 2300 A.D. and used to make useful items by Lucca.

The Royal Family

Once this quest is complete, the party, with Frog, venture to 1000 A.D. to find that Cyrus, the fallen knight and friend of Frog, is restless and haunting his gravesite. Through hiring carpenters, the party repairs the gravesite, locate powerful weapons and armor, and make peace with Cyrus -- resulting in a boost in the power of the Masamune. Following this, the party decide to look for the Rainbow Shell, a priceless mineral formation sought by the legendary explorer Toma. Toma instructs the party to seek it in an island called the Giant's Claw in 600 A.D. While exploring, the party realizes that the Giant's Claw houses the Tyrano Lair -- Azala's headquarters, buried by Lavos when he impacted upon the planet. They battle his Tyrano one last time and locate the shell, employing Guardian knights for extraction. Lastly, a return to 1000 A.D. finds the King Guardia of that era under trial for selling the Rainbow Shell. The party locate the shell deep within its treasury, and eventually prove that the evidence presented by the Chancellors prosecution is false. The Chancellor reveals himself to be Yakra XIII, whose ancestor abducted Queen Leene in 600 A.D. The party defeats Yakra XIII, resulting in the ending of Marle's dispute with her father and the construction of unbelievably powerful weapons, done by Melchior using the Sun Stone and Rainbow Shell together.

The Final Battle

Nearing the end of their quest, the party enter the Black Omen and battle in its corridors to reach Queen Zeal. She contends in a fickle manner at first, and later tosses the party into the Mammon Machine (how this is possible even after the Mammon Machine's apparent destruction is explained in the forthcoming Lavos article). After destroying it, the party encounters Queen Zeal atop the Black Omen. Defeating her leads to a confrontation with Lavos; the party bravely fights the parasite, eventually destroying its outward functioning organs. Crono and his team enter the shell to find an alien creature within that has collected the DNA of all creatures on the planet. Concluding that Lavos has cultured the growth and evolution of the human race for his own biological gain (elaborated in Cross -- see 3000000 B.C.), the party battle once more. Following this, Lavos morphs into his true form, derived from the best possible combination of the gathered DNA. He at last succumbs. The party return to 1000 A.D., where King Guardia jests that Crono still must face execution. It is then revealed that he has been informed of the valiant quest of Crono, and the party are celebrated in the last day of the Millennial Fair. Lucca remarks that the Entity is now at rest, and each guest and party remember returns to their own era. Before the Gates close due to their purposes removal (that of existing to allow the travelers to defeat Lavos), Crono's mother and cats enter the Telepod Gate. Crono, Marle, and Lucca use the Epoch to locate her. (Chrono Compendium, 2015).
Hollow Knight [Game] NeoDB Douban KevGa-NeoDB IGDB
8.8 (20 ratings) Feb. 24, 2017
genre: Platform / Adventure platform: Linux / Windows / Mac / Wii U / PlayStation 4 developer: Team Cherry publisher: Team Cherry
A 2D metroidvania with an emphasis on close combat and exploration in which the player enters the once-prosperous now-bleak insect kingdom of Hallownest, travels through its various districts, meets friendly inhabitants, fights hostile ones and uncovers the kingdom's history while improving their combat abilities and movement arsenal by fighting bosses and accessing out-of-the-way areas.
Shipwrecked 64 [Game] Steam
genre: Adventure / Casual platform: PC developer: Squeaks D'Corgeh / Cogware Games publisher: Cogware Games
Excerpt from the back of the original Shipwrecked Box:

“BUCKY AND HIS FRIENDS NEED YOUR HELP!
After a sudden crash during a routine fishing trip, Bucky ends up on a mysterious island, where his friends appear to be apprehended by a pack of wolves for disturbing the peace. Embark on a puzzle-based adventure, as Bucky wanders the vast island of Nulla Terra, helping his friends work off the damages, fix your boat, and get back home!”

What is this?

Shipwrecked (Or Shipwrecked 64 as the internet has dubbed it) was an old game originating from the late 90’s, commissioned by the (at-the-time) beloved Broadside Animation Studio, developed by a relatively unknown game studio, Cogware Games.

The game had a very mysterious nature surrounding its launch, as it was only available from August 13th 1997, to August 17th, 1997, receiving little promotion from Cogware, and none from Broadside. This downloadable version of the game is the closest one can get to playing the original copy of the game. We at the SWRC (Shipwrecked Recovery Crew) were lucky enough to get our hands on an original cartridge, dump it, and convert a lot of the code to new software. With help from two of the original developers, we were able to make this game accessible to everyone.

Disclaimer:

Shipwrecked 64, while portraying itself as an authentic product, is in fact a work of fiction. Some scenes in the game are graphic and violent in nature. Shipwrecked 64 is what people may refer to as an ARG, and will require out-of-the-box thinking, but also travelling outside of the game for answers. It can be very complex at times, and is intended as a community effort of sorts. Forum posts, or even playing in calls with others, taking notes, and other methods are the best way to proceed forward.

Features:

Two Modes, a 2023 mode and 1997 mode. A fixed, safer version of the game, and the unstable and somewhat disturbing version that was pulled from store shelves.
A game with multiple layers, endings, and many areas to explore.
A strange, surreal, and dark story that jumps from our world to the game’s world.
Exploration is a key aspect of cracking the case. Dig deeper and deeper into the rabbit hole of Cogware Games.
Controlled Decay, which will slowly break every level of the game depending on the actions of the player.
Join us, and help us decipher what this game is trying to tell us.
Fallout: New Vegas [Game] NeoDB Steam Bangumi IGDB WikiData
other title: 辐射:新维加斯 / 異塵餘生:新維加斯 Oct. 19, 2010
genre: Shooter / Role-playing (RPG) platform: Windows / PlayStation 3 / Xbox 360 developer: Obsidian Entertainment publisher: Bandai Namco Entertainment
Welcome to Vegas. New Vegas.
It’s the kind of town where you dig your own grave prior to being shot in the head and left for dead…and that’s before things really get ugly. It’s a town of dreamers and desperados being torn apart by warring factions vying for complete control of this desert oasis. It’s a place where the right kind of person with the right kind of weaponry can really make a name for themselves, and make more than an enemy or two along the way.
As you battle your way across the heat-blasted Mojave Wasteland, the colossal Hoover Dam, and the neon drenched Vegas Strip, you’ll be introduced to a colorful cast of characters, power-hungry factions, special weapons, mutated creatures and much more. Choose sides in the upcoming war or declare “winner takes all” and crown yourself the King of New Vegas in this follow-up to the 2008 videogame of the year, Fallout 3.
Enjoy your stay. Key Features Feel the Heat in New Vegas! Not even nuclear fallout could slow the hustle of Sin City. Explore the vast expanses of the desert wastelands – from the small towns dotting the Mojave Wasteland to the bright lights of the New Vegas strip. See the Great Southwest as could only be imagined in Fallout.
Feuding Factions, Colorful Characters and a Host of Hostiles! A war is brewing between rival factions with consequences that will change the lives of all the inhabitants of New Vegas. The choices you make will bring you into contact with countless characters, creatures, allies, and foes, and determine the final explosive outcome of this epic power struggle.
New Systems! Enjoy new additions to Fallout: New Vegas such as a Companion Wheel that streamlines directing your companions, a Reputation System that tracks the consequences of your actions, and the aptly titled Hardcore Mode to separate the meek from the mighty. Special melee combat moves have been added to bring new meaning to the phrase “up close and personal”. Use V.A.T.S. to pause time in combat, target specific enemy body parts and queue up attacks, or get right to the action using the finely-tuned real-time combat mechanics.
An Arsenal of Shiny New Guns! With double the amount of weapons found in Fallout 3, you’ll have more than enough new and exciting ways to deal with the threats of the wasteland and the locals. In addition, Vault-Tec engineers have devised a new weapons configuration system that lets you tinker with your toys and see the modifications you make in real time.
Let it Ride! In a huge, open world with unlimited options you can see the sights, choose sides, or go it alone. Peacemaker or Hard Case, House Rules, or the Wild Card - it’s all in how you play the game.
Created date: Nov. 22, 2025